Created
October 17, 2018 20:24
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| function calculateInterceptShotPosition(pShooter, pTarget0, vTarget, sProjectile) | |
| local R = pTarget0 - pShooter | |
| local a = vTarget.x^2 + vTarget.y^2 - sProjectile^2 | |
| local b = 2 * (R.x * vTarget.x + R.y * vTarget.y) | |
| local c = R.x^2 + R.y^2 | |
| if R:len2() < 1 then | |
| return nil | |
| end | |
| if math.abs(a) < 1 then | |
| if math.abs(b) < 1 then | |
| return nil | |
| end | |
| return -c/b; | |
| end | |
| local discriminant = b*b - 4 * a * c; | |
| if discriminant < 0 then | |
| return nil | |
| end | |
| if discriminant > 0 then | |
| local quad = math.sqrt(discriminant); | |
| local t1 = (-b + quad)/(2*a); | |
| local t2 = (-b - quad)/(2*a); | |
| if (t1 < 0) and (t2 < 0) then | |
| return nil | |
| elseif t2 < 0 and t1 >= 0 then | |
| return t1 | |
| elseif t1 < 0 and t2 >= 0 then | |
| return t2 | |
| elseif t1 < t2 then | |
| return t1 | |
| else | |
| return t2 | |
| end | |
| end | |
| return -b / (2*a); | |
| end |
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