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Concurrent Operation in Swift 3
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// | |
// ConcurrentOperation.swift | |
// | |
// Created by Caleb Davenport on 7/7/14. | |
// | |
// Learn more at http://blog.calebd.me/swift-concurrent-operations | |
// | |
import Foundation | |
class ConcurrentOperation: Operation { | |
// MARK: - Types | |
enum State { | |
case ready, executing, finished | |
var keyPath: String { | |
switch self { | |
case .ready: | |
return "isReady" | |
case .executing: | |
return "isExecuting" | |
case .finished: | |
return "isFinished" | |
} | |
} | |
} | |
// MARK: - Properties | |
var state = State.ready { | |
willSet { | |
willChangeValue(forKey: newValue.keyPath) | |
willChangeValue(forKey: state.keyPath) | |
} | |
didSet { | |
didChangeValue(forKey: oldValue.keyPath) | |
didChangeValue(forKey: state.keyPath) | |
} | |
} | |
// MARK: - NSOperation | |
override var isReady: Bool { | |
return super.isReady && state == .ready | |
} | |
override var isExecuting: Bool { | |
return state == .executing | |
} | |
override var isFinished: Bool { | |
return state == .finished | |
} | |
override var isAsynchronous: Bool { | |
return true | |
} | |
} |
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