Closed-Open + Open-Closed is considered the 4th hardest Roll Off variation to timeout. The first 8 laps are very easy, with 3 easy jumps to start on blue and 3 easy jumps to end on orange. However, the variation becomes very difficult to execute on laps 9-12 when the slime has reached it's maximum height.
There are 2 possible paths to take on laps 9-12 of the timeout:
- Start 2 jumps on blue
- Transfer to orange after the 1st wall passes
- Jump dive to the small inner ledge before the 2nd wall on orange
- Jump dive back to blue
- Lap 9 - Hard
- Lap 10 - Hard
- Lap 11 - Medium
- Lap 12 - Medium
- Start 3 jumps on blue
- Jump to the small inner ledge before the 2nd wall on orange
- Jump dive back to blue
- Lap 9 - Hard
- Lap 10 - Hard
- Lap 11 - Medium
- Lap 12 - Medium
TODO
Here is an example of what an ideal 2 person timeout looks like for this variation:
- 1 player takes Alex's path on laps 9-12
- 1 player takes PG's path on laps 9-12
The most difficult part about this variation is the fact that at some point 2 players will end up on the small inner ledge before the 2nd wall on orange. It is very important that one player jump dives back to blue early so to give the other player enough time to do the same without being body blocked.
View all Roll Off paths for all 20 variations on YouTube.