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@alexjlockwood
Last active August 16, 2022 20:45
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How to Timeout Closed-Open + Open-Closed

Closed-Open + Open-Closed

Closed-Open + Open-Closed is considered the 4th hardest Roll Off variation to timeout. The first 8 laps are very easy, with 3 easy jumps to start on blue and 3 easy jumps to end on orange. However, the variation becomes very difficult to execute on laps 9-12 when the slime has reached it's maximum height.

Paths

There are 2 possible paths to take on laps 9-12 of the timeout:

Alex's Path

Alex's Path

Summary

  1. Start 2 jumps on blue
  2. Transfer to orange after the 1st wall passes
  3. Jump dive to the small inner ledge before the 2nd wall on orange
  4. Jump dive back to blue

Difficulty

  • Lap 9 - Hard
  • Lap 10 - Hard
  • Lap 11 - Medium
  • Lap 12 - Medium

PG's Path

PG's Path

Summary

  1. Start 3 jumps on blue
  2. Jump to the small inner ledge before the 2nd wall on orange
  3. Jump dive back to blue

Difficulty

  • Lap 9 - Hard
  • Lap 10 - Hard
  • Lap 11 - Medium
  • Lap 12 - Medium

No Jump Path (TODO)

TODO

Ideal Pathing

Here is an example of what an ideal 2 person timeout looks like for this variation:

  • 1 player takes Alex's path on laps 9-12
  • 1 player takes PG's path on laps 9-12

The most difficult part about this variation is the fact that at some point 2 players will end up on the small inner ledge before the 2nd wall on orange. It is very important that one player jump dives back to blue early so to give the other player enough time to do the same without being body blocked.

Example Timeouts

View all Roll Off paths for all 20 variations on YouTube.

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