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Ring of Circles animation written in SwiftUI
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import SwiftUI | |
private let kNumDots = 16 | |
private let kTau: CGFloat = 2 * .pi | |
private let kDotPeriod: CGFloat = 10 | |
private let kWavePeriod: CGFloat = 10 / (4 * kTau) | |
private let kRingRadiusFactor: CGFloat = 0.35 | |
private let kWaveRadiusFactor: CGFloat = 0.10 | |
struct RingOfCircles: View { | |
var body: some View { | |
TimelineView(.animation) { timeline in | |
Canvas { context, size in | |
let size = min(size.width, size.height) | |
let ringRadius = size * kRingRadiusFactor | |
let waveRadius = size * kWaveRadiusFactor | |
let dotRadius = waveRadius / 4 | |
let dotGap = dotRadius / 2 | |
let center = CGPoint(x: size / 2, y: size / 2) | |
let millis = timeline.date.timeIntervalSince1970 | |
// Draw dots below the ring. | |
for index in 0..<kNumDots { | |
drawDot( | |
index: index, | |
millis: millis, | |
below: true, | |
ringRadius: ringRadius, | |
waveRadius: waveRadius, | |
dotRadius: dotRadius, | |
dotGap: dotGap, | |
context: &context, | |
center: center | |
) | |
} | |
// Draw the ring. | |
drawRing( | |
context: &context, | |
center: center, | |
radius: ringRadius, | |
lineWidth: dotRadius + dotGap * 2, | |
color: .white | |
) | |
drawRing( | |
context: &context, | |
center: center, | |
radius: ringRadius, | |
lineWidth: dotRadius, | |
color: .black | |
) | |
// Draw dots above the ring. | |
for index in 0..<kNumDots { | |
drawDot( | |
index: index, | |
millis: millis, | |
below: false, | |
ringRadius: ringRadius, | |
waveRadius: waveRadius, | |
dotRadius: dotRadius, | |
dotGap: dotGap, | |
context: &context, | |
center: center | |
) | |
} | |
} | |
} | |
} | |
} | |
private func drawRing( | |
context: inout GraphicsContext, | |
center: CGPoint, | |
radius: CGFloat, | |
lineWidth: CGFloat, | |
color: Color | |
) { | |
context.stroke( | |
Path { path in | |
path.addArc( | |
center: center, | |
radius: radius, | |
startAngle: .zero, | |
endAngle: .degrees(360), | |
clockwise: false | |
) | |
}, | |
with: .color(color), | |
lineWidth: lineWidth | |
) | |
} | |
private func drawDot( | |
index: Int, | |
millis: CGFloat, | |
below: Bool, | |
ringRadius: CGFloat, | |
waveRadius: CGFloat, | |
dotRadius: CGFloat, | |
dotGap: CGFloat, | |
context: inout GraphicsContext, | |
center: CGPoint | |
) { | |
let dotAngle = ((CGFloat(index) / CGFloat(kNumDots)) + (millis / -kDotPeriod)).truncatingRemainder(dividingBy: 1) * kTau | |
let waveAngle = (dotAngle + (millis / -kWavePeriod)).truncatingRemainder(dividingBy: kTau) | |
guard (cos(waveAngle) > 0) == below else { | |
// Skip drawing the dot if it should be rendered underneath the ring. | |
return | |
} | |
// Rotate and translate the dot to its correct location | |
// along the circumference of the ring. | |
let rotationTransform = CGAffineTransform(rotationAngle: dotAngle) | |
let translationTransform = CGAffineTransform(translationX: ringRadius + sin(waveAngle) * waveRadius, y: 0) | |
let dotTransform = translationTransform.concatenating(rotationTransform) | |
let dotCenter = CGPoint(x: center.x + dotTransform.tx, y: center.y + dotTransform.ty) | |
context.stroke( | |
Path( | |
ellipseIn: CGRect( | |
x: dotCenter.x - dotRadius, | |
y: dotCenter.y - dotRadius, | |
width: dotRadius * 2, | |
height: dotRadius * 2 | |
) | |
), | |
with: .color(.white), | |
lineWidth: dotGap * 2 | |
) | |
context.fill( | |
Path( | |
ellipseIn: CGRect( | |
x: dotCenter.x - dotRadius, | |
y: dotCenter.y - dotRadius, | |
width: dotRadius * 2, | |
height: dotRadius * 2 | |
) | |
), | |
with: .color(.black) | |
) | |
} | |
#Preview("Ring of Circles") { | |
RingOfCircles() | |
.padding(48) | |
.aspectRatio(1, contentMode: .fit) | |
} |
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