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January 10, 2024 14:07
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Save alexjlockwood/e3ff7b9a05dd91ff0955b90950bf7ee5 to your computer and use it in GitHub Desktop.
Kotlin implementation of a Ring of Circles animation, inspired by https://twitter.com/InfinityLoopGIF/status/1101584983259533312
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import android.content.Context | |
import android.graphics.Canvas | |
import android.graphics.Color | |
import android.graphics.Paint | |
import android.util.AttributeSet | |
import android.view.View | |
private const val N = 16 | |
private const val PERIOD1 = -10000.0 | |
private const val PERIOD2 = -500.0 | |
class RingOfCirclesView(context: Context, attrs: AttributeSet) : View(context, attrs) { | |
private val paint = Paint(Paint.ANTI_ALIAS_FLAG) | |
private val ringRadius: Double | |
get() = Math.min(width, height) * 0.35 | |
private val waveRadius: Double | |
get() = Math.min(width, height) * 0.10 | |
private val ballRadius: Double | |
get() = waveRadius / 4.0 | |
private val gap: Double | |
get() = ballRadius / 2.0 | |
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) { | |
val width = View.MeasureSpec.getSize(widthMeasureSpec) | |
val height = View.MeasureSpec.getSize(heightMeasureSpec) | |
val size = if (width > height) height else width | |
setMeasuredDimension(size, size) | |
} | |
override fun onDraw(canvas: Canvas) { | |
super.onDraw(canvas) | |
val now = System.currentTimeMillis() | |
canvas.save() | |
canvas.translate(width / 2f, height / 2f) | |
for (i in 0..N) { | |
drawCircle(canvas, i, now, false) | |
} | |
paint.style = Paint.Style.STROKE | |
paint.color = Color.WHITE | |
paint.strokeWidth = (ballRadius + gap * 2).toFloat() | |
canvas.drawCircle(0f, 0f, ringRadius.toFloat(), paint) | |
paint.style = Paint.Style.STROKE | |
paint.color = Color.BLACK | |
paint.strokeWidth = ballRadius.toFloat() | |
canvas.drawCircle(0f, 0f, ringRadius.toFloat(), paint) | |
for (i in 0..N) { | |
drawCircle(canvas, i, now, true) | |
} | |
canvas.restore() | |
postInvalidateOnAnimation() | |
} | |
private fun drawCircle(canvas: Canvas, i: Int, now: Long, above: Boolean) { | |
val angle0 = (i / N.toDouble() + now / PERIOD1) % 1.0 * (2 * Math.PI) | |
val angle1 = angle0 + now / PERIOD2 | |
if (Math.cos(angle1) < 0 == above) { | |
return | |
} | |
canvas.save() | |
canvas.rotate(Math.toDegrees(angle0).toFloat()) | |
canvas.translate((ringRadius + Math.sin(angle1) * waveRadius).toFloat(), 0f) | |
paint.style = Paint.Style.STROKE | |
paint.color = Color.WHITE | |
paint.strokeWidth = (gap * 2).toFloat() | |
canvas.drawCircle(0f, 0f, ballRadius.toFloat(), paint) | |
paint.style = Paint.Style.FILL | |
paint.color = Color.BLACK | |
canvas.drawCircle(0f, 0f, ballRadius.toFloat(), paint) | |
canvas.restore() | |
} | |
} |
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