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Persists (pauses) layer animations (including UIView animation generated animations) when the application enters into background and restores (resumes) animations from where they left off upon returning from background.
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The command line shell scripts to generate APNS pem file for push notification.
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A class for logging excessive blocking on the main thread
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Android share image and text via intent with ShareActionProvider, using action button.
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Get the connected Wi-Fi network SSID on iOS (in Swift).
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A composable pattern for pure state machines with effects (draft v3)
A composable pattern for pure state machines with effects
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,