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// | |
// CALayer+MBAnimationPersistence.h | |
// | |
// Created by Matej Bukovinski on 19. 03. 14. | |
// Copyright (c) 2014 Matej Bukovinski. All rights reserved. | |
// | |
#import <QuartzCore/QuartzCore.h> | |
@interface CALayer (MBAnimationPersistence) | |
/** | |
Animation keys for animations that should be persisted. | |
Inspect the `animationKeys` array to find valid keys for your layer. | |
`CAAnimation` instances associated with the provided keys will be copied and held onto, | |
when the applications enters background mode and restored when exiting background mode. | |
Set to `nil`to disable persistance. | |
*/ | |
@property (nonatomic, strong) NSArray *MB_persistentAnimationKeys; | |
/** Set all current `animationKeys` as persistent. */ | |
- (void)MB_setCurrentAnimationsPersistent; | |
@end |
// | |
// CALayer+MBAnimationPersistence.m | |
// | |
// Created by Matej Bukovinski on 19. 03. 14. | |
// Copyright (c) 2014 Guerrilla Code. All rights reserved. | |
// | |
#import <objc/runtime.h> | |
#import "CALayer+MBAnimationPersistence.h" | |
@interface MBPersistentAnimationContainer : NSObject | |
@property (nonatomic, weak) CALayer *layer; | |
@property (nonatomic, copy) NSArray *persistentAnimationKeys; | |
@property (nonatomic, copy) NSDictionary *persistedAnimations; | |
- (id)initWithLayer:(CALayer *)layer; | |
@end | |
@interface CALayer (MBAnimationPersistencePrivate) | |
@property (nonatomic, strong) MBPersistentAnimationContainer *MB_animationContainer; | |
@end | |
@implementation CALayer (MBAnimationPersistence) | |
#pragma mark - Public | |
- (NSArray *)MB_persistentAnimationKeys { | |
return self.MB_animationContainer.persistentAnimationKeys; | |
} | |
- (void)setMB_persistentAnimationKeys:(NSArray *)persistentAnimationKeys { | |
MBPersistentAnimationContainer *container = [self MB_animationContainer]; | |
if (!container) { | |
container = [[MBPersistentAnimationContainer alloc] initWithLayer:self]; | |
[self MB_setAnimationContainer:container]; | |
} | |
container.persistentAnimationKeys = persistentAnimationKeys; | |
} | |
- (void)MB_setCurrentAnimationsPersistent { | |
self.MB_persistentAnimationKeys = [self animationKeys]; | |
} | |
#pragma mark - Associated objects | |
- (void)MB_setAnimationContainer:(MBPersistentAnimationContainer *)animationContainer { | |
objc_setAssociatedObject(self, @selector(MB_animationContainer), animationContainer, OBJC_ASSOCIATION_RETAIN_NONATOMIC); | |
} | |
- (MBPersistentAnimationContainer *)MB_animationContainer { | |
return objc_getAssociatedObject(self, @selector(MB_animationContainer)); | |
} | |
#pragma mark - Pause and resume | |
// TechNote QA1673 - How to pause the animation of a layer tree | |
// @see https://developer.apple.com/library/ios/qa/qa1673/_index.html | |
- (void)MB_pauseLayer { | |
CFTimeInterval pausedTime = [self convertTime:CACurrentMediaTime() fromLayer:nil]; | |
self.speed = 0.0; | |
self.timeOffset = pausedTime; | |
} | |
- (void)MB_resumeLayer { | |
CFTimeInterval pausedTime = [self timeOffset]; | |
self.speed = 1.0; | |
self.timeOffset = 0.0; | |
self.beginTime = 0.0; | |
CFTimeInterval timeSincePause = [self convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime; | |
self.beginTime = timeSincePause; | |
} | |
@end | |
@implementation MBPersistentAnimationContainer | |
#pragma mark - Lifecycle | |
- (id)initWithLayer:(CALayer *)layer { | |
self = [super init]; | |
if (self) { | |
_layer = layer; | |
} | |
return self; | |
} | |
- (void)dealloc { | |
[self unregisterFromAppStateNotifications]; | |
} | |
#pragma mark - Keys | |
- (void)setPersistentAnimationKeys:(NSArray *)persistentAnimationKeys { | |
if (persistentAnimationKeys != _persistentAnimationKeys) { | |
if (!_persistentAnimationKeys) { | |
[self registerForAppStateNotifications]; | |
} else if (!persistentAnimationKeys) { | |
[self unregisterFromAppStateNotifications]; | |
} | |
_persistentAnimationKeys = persistentAnimationKeys; | |
} | |
} | |
#pragma mark - Persistence | |
- (void)persistLayerAnimationsAndPause { | |
CALayer *layer = self.layer; | |
if (!layer) { | |
return; | |
} | |
NSMutableDictionary *animations = [NSMutableDictionary new]; | |
for (NSString *key in self.persistentAnimationKeys) { | |
CAAnimation *animation = [layer animationForKey:key]; | |
if (animation) { | |
animations[key] = animation; | |
} | |
} | |
if (animations.count > 0) { | |
self.persistedAnimations = animations; | |
[layer MB_pauseLayer]; | |
} | |
} | |
- (void)restoreLayerAnimationsAndResume { | |
CALayer *layer = self.layer; | |
if (!layer) { | |
return; | |
} | |
[self.persistedAnimations enumerateKeysAndObjectsUsingBlock:^(NSString *key, CAAnimation *animation, BOOL *stop) { | |
[layer addAnimation:animation forKey:key]; | |
}]; | |
if (self.persistedAnimations.count > 0) { | |
[layer MB_resumeLayer]; | |
} | |
self.persistedAnimations = nil; | |
} | |
#pragma mark - Notifications | |
- (void)registerForAppStateNotifications { | |
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidEnterBackground) name:UIApplicationDidEnterBackgroundNotification object:nil]; | |
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil]; | |
} | |
- (void)unregisterFromAppStateNotifications { | |
[[NSNotificationCenter defaultCenter] removeObserver:self]; | |
} | |
- (void)applicationDidEnterBackground { | |
[self persistLayerAnimationsAndPause]; | |
} | |
- (void)applicationWillEnterForeground { | |
[self restoreLayerAnimationsAndResume]; | |
} | |
@end |
Copyright (c) 2014 Matej Bukovinski | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. |
Added a MIT license. I hope that works for you.
Thanks!
WOOHA! Finally. Finally. Thank you!
@matej I think I found a bug. Competition block is not being called after the resumed ends, but if fires as soon as the app has resumed, not taking care of the real time left. Any idea if this could be solved? Could we know how much time left the animation has before going BG and at resume time we fire completion block with this saved duration? Thanks!
The completion block should be called when you enter background (which cancels the animation). At least that's what I remember seeing. It's not a problem for me as I don't use the completion block and have an infinitely repeating animation (UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat
).
Check the layer timing properties (e.g., timeOffset), perhaps there's something useful for you there.
Worked great for me using XCode 6.1
I'm getting an error message "Use of undeclared identifier 'UIApplicationWillEnterForegroundNotification'" in your .m file. I'm using Xcode 6.1.
OK, I added '#import <UIKit/UIKit.h>' to your.h file and that solved the problem. However, I'm facing a similar problem to imton. The time the app is in the background creates a delay of that length when I trigger the animation again.
@ronherrema I don't think this is the proper fix, but adding #import <UIKit/UIKit.h>
to the header worked for me. What did you import?
Excellent solution, I rewrite this to Swift 4
Thank you!!
What software license are you using for this code?