Created
April 2, 2009 21:17
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| class GameItem | |
| attr_accessor :x, :y | |
| def initialize(app, x, y, colour = '#fff') | |
| @app = app | |
| @x = x | |
| @y = y | |
| @app.stroke colour | |
| @rect = app.rect x * cell_size, y * cell_size, cell_size - 1, cell_size - 1 | |
| end | |
| def move_to(x, y) | |
| @x = x | |
| @y = y | |
| move_rect | |
| end | |
| def move_by(x, y) | |
| @x += x | |
| @y += y | |
| move_rect | |
| end | |
| def cell_size | |
| 10 | |
| end | |
| # This removes the item from the game | |
| def remove | |
| @rect.hide | |
| true | |
| end | |
| private | |
| def move_rect | |
| @rect.move @x * cell_size, @y * cell_size | |
| end | |
| end | |
| class Snake | |
| attr_accessor :segments, :x, :y | |
| class Segment < GameItem | |
| end | |
| def initialize(app, x, y) | |
| @app = app | |
| change_direction :left | |
| @segments = [] | |
| @x = x | |
| @y = y | |
| add_segment | |
| end | |
| def length | |
| @segments.size | |
| end | |
| def add_segment | |
| segment = nil | |
| if @segments.empty? | |
| segment = Segment.new @app, @x, @y, '#ff0000' | |
| else | |
| segment = Segment.new @app, @segments.last.x, @segments.last.y | |
| segment.move_by @direction_x * -1, @direction_y * -1 | |
| end | |
| # Make sure the segment is added to the back | |
| @segments << segment | |
| end | |
| def move | |
| @segments.reverse.each_with_index do |segment, i| | |
| if i + 1 == length | |
| segment.move_by @direction_x, @direction_y | |
| else | |
| next_segment = @segments.reverse[i + 1] | |
| segment.move_to next_segment.x, next_segment.y | |
| end | |
| end | |
| @x = @segments.first.x | |
| @y = @segments.first.y | |
| end | |
| def change_direction(direction) | |
| @direction = direction | |
| case direction | |
| when :up | |
| @direction_x = 0 | |
| @direction_y = -1 | |
| when :down | |
| @direction_x = 0 | |
| @direction_y = 1 | |
| when :left | |
| @direction_x = -1 | |
| @direction_y = 0 | |
| when :right | |
| @direction_x = 1 | |
| @direction_y = 0 | |
| end | |
| end | |
| end | |
| class GameBoard | |
| class Food < GameItem | |
| def initialize(app, x, y, colour = '#00ff00') | |
| super | |
| end | |
| end | |
| def initialize(app) | |
| @food_items = [] | |
| @app = app | |
| end | |
| def add_food(x, y) | |
| @food_items << Food.new(@app, x, y) | |
| end | |
| def collision_at?(x, y) | |
| @food_items.find do |item| | |
| item.x == x and item.y == y | |
| end | |
| end | |
| def remove_food_at(x, y) | |
| @food_items.delete_if do |item| | |
| if item.x == x and item.y == y | |
| item.remove | |
| end | |
| end | |
| end | |
| end | |
| Shoes.app do | |
| background '#000' | |
| snake = Snake.new self, 25, 25 | |
| board = GameBoard.new self | |
| delay = 1 | |
| stroke '#fff' | |
| # Add some food at random positions | |
| 10.times do | |
| board.add_food rand(50), rand(50) | |
| end | |
| animate 5 do | |
| keypress do |key| | |
| case key | |
| when :up, :down, :left, :right | |
| snake.change_direction key | |
| end | |
| end | |
| snake.move | |
| if board.collision_at? snake.x, snake.y | |
| snake.add_segment | |
| board.remove_food_at snake.x, snake.y | |
| end | |
| end | |
| end |
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