Last active
April 4, 2018 07:12
-
-
Save aliozgur/8b0d0e4a8dd38b2b17ad to your computer and use it in GitHub Desktop.
Xamarin.Forms : Device Orientation Service
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace MyNamespace | |
{ | |
public enum DeviceOrientation | |
{ | |
Landscape, | |
Portrait | |
} | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using Xamarin.Forms; | |
using MyNamespace.Android; | |
using Android.OS; | |
using Android.Views; | |
using Android.Content; | |
using Android.Runtime; | |
using Android.App; | |
[assembly: Dependency(typeof (DeviceOrientationService))] | |
namespace MyNamespace.Android | |
{ | |
public class DeviceOrientationService:IDeviceOrientationService | |
{ | |
#region IDeviceOrientationService implementation | |
public DeviceOrientation GetOrientation() | |
{ | |
IWindowManager windowManager = Application.Context .GetSystemService(Context.WindowService).JavaCast<IWindowManager>(); | |
var rotation = windowManager.DefaultDisplay.Rotation; | |
bool isLandscape = rotation == SurfaceOrientation.Rotation90 || rotation == SurfaceOrientation.Rotation270; | |
return isLandscape ? DeviceOrientation.Landscape : DeviceOrientation.Portrait; | |
} | |
#endregion | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using MonoTouch.UIKit; | |
using Xamarin.Forms; | |
using MyNamespace.iOS; | |
[assembly: Dependency(typeof (DeviceOrientationService))] | |
namespace MyNamespace.iOS | |
{ | |
public class DeviceOrientationService:IDeviceOrientationService | |
{ | |
#region IDeviceOrientationService implementation | |
public DeviceOrientation GetOrientation() | |
{ | |
var currentOrientation = UIApplication.SharedApplication.StatusBarOrientation; | |
bool isPortrait = currentOrientation == UIInterfaceOrientation.Portrait || currentOrientation == UIInterfaceOrientation.PortraitUpsideDown; | |
return !isPortrait ? DeviceOrientation.Landscape : DeviceOrientation.Portrait; | |
} | |
#endregion | |
} | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace MyNamespace | |
{ | |
public interface IDeviceOrientationService | |
{ | |
DeviceOrientation GetOrientation(); | |
} | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Xamarin.Forms; | |
using System.Globalization; | |
using System.Collections.ObjectModel; | |
using System.Threading.Tasks; | |
using System.Threading; | |
namespace MyNamespace | |
{ | |
public class EnergyChartPage : ContentPage | |
{ | |
private ChartParamsViewModel _paramsModel; | |
private EnergyProductionData _model; | |
private ChartServices _chartSvc; | |
private IDeviceOrientationService _deviceOrientationSvc; | |
public EnergyChartPage(ChartParamsViewModel parmsModel) | |
{ | |
_deviceOrientationSvc = DependencyService.Get<IDeviceOrientationService>(); | |
_chartSvc = new ChartServices(); | |
_paramsModel = parmsModel; | |
var root = new StackLayout(){ Orientation = StackOrientation.Horizontal }; | |
Content = root; | |
} | |
protected override void OnAppearing() | |
{ | |
base.OnAppearing(); | |
var initialOrientation = _deviceOrientationSvc.GetOrientation(); | |
ApplyOrientation(initialOrientation); | |
} | |
private void ApplyOrientation(DeviceOrientation orientation) | |
{ | |
switch (orientation) | |
{ | |
case DeviceOrientation.Portrait: | |
//TODO | |
break; | |
case DeviceOrientation.Landscape: | |
//TODO | |
break; | |
default: | |
break; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment