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import random | |
from q import Q | |
from tictactoe import TicTacToe | |
class Agent: | |
def __init__(self): | |
self.eps = 1.0 | |
self.qlearner = Q() | |
def _get_action(self, state, valid_actions): | |
if random.random() < self.eps: | |
return random.choice(valid_actions) | |
best = self.qlearner.get_best_action(state) | |
if best is None: | |
return random.choice(valid_actions) | |
return best | |
def _learn_one_game(self): | |
game = TicTacToe(render=False) | |
while True: | |
state = game.get_state() | |
action = self._get_action(state, game.get_valid_actions()) | |
winner = game.play(*action) | |
if winner or game.is_ended(): | |
self.qlearner.update(state, action, game.get_state(), 100) | |
break | |
winner = game.play(*random.choice(game.get_valid_actions())) | |
if winner or game.is_ended(): | |
self.qlearner.update(state, action, game.get_state(), -100) | |
break | |
self.qlearner.update(state, action, game.get_state(), 0) | |
def learn(self, n=20000): | |
for _ in range(n): | |
self._learn_one_game() | |
self.eps -= 0.0001 |
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