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FPS Control in AppGameKit
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Global SyncRate = 30 | |
SetSyncRate(SyncRate, 1) | |
SetClearColor(0, 0, 0) | |
CreateText(1, "Loading...") | |
SetTextAlignment(1, 1) | |
SetTextPosition(1, 50, 45) | |
SetTextSize(1, 10) | |
SetWindowSize( 640, 480, 1 ) | |
SetupTimer() | |
SetRawMouseVisible(0) | |
Sync() | |
gosub LoadLevel | |
DeleteText(1) | |
rem Camera Position may need to be adjusted! | |
SetCameraPosition(1, 969, 552, 2950) | |
SetCameraRotation(1,0,0,0) | |
//player=CreateObjectBox(2,6,2) | |
//setObjectPosition(player, 969, 555, 2950) | |
speed# = .1 | |
spdPlay = 10 | |
CamX as Integer | |
CamY as Integer | |
CamZ as Integer | |
CamX = 0 | |
CamY=0 | |
CamZ=0 | |
CenterX#=50 | |
CenterY#=50 | |
sunR#=125 | |
sunG#=125 | |
sunB#=125 | |
SetSkyBoxSkyColor( 161,183,209 ) | |
SetSkyBoxHorizonColor( 161, 183, 209 ) | |
SetSunColor(sunR#,sunG#,sunB# ) | |
SetSkyBoxSunColor(sunR#,sunG#,sunB# ) | |
SetSkyBoxSunSize(10,50) | |
SetSkyBoxVisible(1) | |
setcamerarange(1,10,9999) | |
Do | |
GoSub FPSControl | |
Sync() | |
Loop | |
FPSControl: | |
GoSub MouseLook | |
GoSub WASD | |
Return | |
WASD: | |
if GetRawKeyState( 87 ) = 1 | |
MoveCameraLocalZ(1, spdPlay) | |
endif | |
if GetRawKeyState( 83 ) = 1 | |
MoveCameraLocalZ( 1, -spdPlay ) | |
endif | |
if GetRawKeyState( 65 ) = 1 | |
MoveCameraLocalX( 1, -spdPlay ) | |
endif | |
if GetRawKeyState( 68 ) = 1 | |
MoveCameraLocalX( 1, spdPlay ) | |
endif | |
Return | |
MouseLook: | |
Xpos#=GetRawMouseY() | |
Ypos#=GetRawMouseX() | |
Print(GetPointerX()) | |
DiffX#=XPos#-CenterX# | |
DiffY#=YPos#-CenterY# | |
//Print(DiffX#) | |
//Print(DiffY#) | |
//CamX=CamX-DiffX# | |
CamY=CamY+(DiffY#) | |
CamX=CamX+(DiffX#) | |
SetCameraRotation(1, CamX, CamY, CamZ) | |
SetRawMousePosition(CenterX#,CenterY#) | |
Return | |
LoadLevel: | |
Rem Shaders Create By TGC | |
LoadShader(1, "vertex.vs", "pixel.ps") | |
Dim lm[1] | |
lm[0] = LoadImage("0.png") | |
lm[1] = LoadImage("1.png") | |
For t = 0 to 1 | |
SetImageWrapU(lm[t], 1) | |
SetImageWrapV(lm[t], 1) | |
Next t | |
objmax = 75 | |
For obj = 1 to objmax | |
obj$ = "mesh-" + Str(obj) + ".obj" | |
LoadObject(obj, obj$, 0) | |
If obj >= 1 And obj <= 1 Then tex$ = "texture-" + Str(obj) + "-0.png" | |
If obj >= 2 And obj <= 8 Then tex$ = "texture-" + Str(obj) + "-1.png" | |
If obj >= 9 And obj <= 9 Then tex$ = "texture-" + Str(obj) + "-0.png" | |
If obj >= 10 And obj <= 28 Then tex$ = "texture-" + Str(obj) + "-1.png" | |
If obj >= 29 And obj <= 75 Then tex$ = "texture-" + Str(obj) + "-0.png" | |
texname$ = Left(tex$, Len(tex$) - 4) | |
lm$ = Right(texname$, 1) | |
If lm$ = "-" Then lm$ = "0" | |
teximg = LoadImage(tex$) | |
SetImageWrapU(teximg, 1) | |
SetImageWrapV(teximg, 1) | |
SetObjectImage(obj, teximg, 0) | |
SetObjectImage(obj, lm[val(lm$)], 1) | |
SetObjectShader(obj, 1) | |
perc# = obj | |
perc# = perc# / objmax | |
perc = perc# * 100 | |
SetTextString(1, "Loading - " + Str(perc) + "%") | |
Sync() | |
Next obj | |
Return | |
CheckForInput: | |
if GetRawKeyState(37) = 1 then RotateCameraLocalY(1, -TimerMove(0.2)) | |
if GetRawKeyState(38) = 1 then MoveCameraLocalZ(1, TimerMove(0.2)) | |
if GetRawKeyState(39) = 1 then RotateCameraLocalY(1, TimerMove(0.2)) | |
if GetRawKeyState(40) = 1 then MoveCameraLocalZ(1, -TimerMove(0.2)) | |
Return | |
Rem Based on the Timer System by Airslide | |
Function SetupTimer() | |
Global fps# | |
Global rate# | |
Global difference | |
Global previousTime | |
EndFunction | |
Function UpdateTimer() | |
difference = Timer() - previousTime | |
if difference=0 then difference=1 | |
fps# = 1000 / difference | |
rate# = fps# / SyncRate | |
previousTime = Timer() | |
EndFunction | |
Function TimerMove(moveAmount#) | |
value# = moveAmount# * rate# | |
EndFunction value# |
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Do | |
GoSub FPSControl | |
Sync() | |
Loop | |
FPSControl: | |
GoSub MouseLook | |
GoSub WASD | |
Return | |
WASD: | |
if GetRawKeyState( 87 ) = 1 | |
MoveCameraLocalZ(1, spdPlay) | |
endif | |
if GetRawKeyState( 83 ) = 1 | |
MoveCameraLocalZ( 1, -spdPlay ) | |
endif | |
if GetRawKeyState( 65 ) = 1 | |
MoveCameraLocalX( 1, -spdPlay ) | |
endif | |
if GetRawKeyState( 68 ) = 1 | |
MoveCameraLocalX( 1, spdPlay ) | |
endif | |
Return | |
MouseLook: | |
Xpos#=GetRawMouseY() | |
Ypos#=GetRawMouseX() | |
DiffX#=XPos#-CenterX# | |
DiffY#=YPos#-CenterY# | |
Print(DiffX#) | |
Print(DiffY#) | |
//CamX=CamX-DiffX# | |
CamY=CamY+(DiffY#) | |
CamX=CamX+(DiffX#) | |
SetCameraRotation(1, CamX, CamY, CamZ) | |
SetRawMousePosition(CenterX#,CenterY#) | |
Return |
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