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March 5, 2017 00:32
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P5.js with Matter.js .. click and hold to drop balls of various sizes
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const engine = Matter.Engine.create(), | |
ground = new Ground(x = 200, y = 360, w = 600, h = 50, a = 0.2), | |
shelf = new Ground(x = 250, y = 150, w = 200, h = 30, a = -0.2); | |
var bodies = [], lastFrame, rad = 2; | |
function setup() { | |
createCanvas(400, 400); | |
frameRate(60); | |
stroke(200); | |
fill(150); | |
engine.world.bounds = {min: {x: -200, y: -200}, max: {x: width+200, y: height+200}}; | |
} | |
function draw() { | |
const now = millis(); | |
const deltaTime = (now - lastFrame); | |
lastFrame = now; | |
Matter.Engine.update(engine, deltaTime); | |
background(50); | |
ground.show(); | |
shelf.show(); | |
bodies.forEach((b) => b.show()); | |
if (mouseIsPressed) { | |
rad = (rad > 100) ? rad : rad + 1; | |
ellipse(mouseX, mouseY, rad * 2, rad * 2); | |
} | |
if (frameCount % 30 === 0) { | |
bodies.push(new Ball(300, 50, random(4, 20))); | |
} | |
if (frameCount % 60 === 0) { // clean out dead balls once a second | |
bodies = bodies.filter((b) => b.body.position.y < (height + 100)); | |
engine.world.bodies = engine.world.bodies.filter((b) => b.position.y < (height + 100)); | |
} | |
} | |
function mouseReleased() { | |
bodies.push(new Ball(mouseX, mouseY, rad)); | |
rad = 2; // reset rad | |
} | |
function Ball(x, y, r) { | |
const o = { friction: 0.7, restitution: 0.5, density: 100}; | |
this.body = Matter.Bodies.circle(x, y, r, o); | |
Matter.World.add(engine.world, this.body); | |
this.d = r * 2; | |
} | |
Ball.prototype.show = function() { | |
push(); | |
translate(this.body.position.x, this.body.position.y); | |
rotate(this.body.angle); | |
ellipse(0, 0, this.d); | |
stroke(20, 200, 200, 100); | |
line(0, 0, 0, this.d * 0.5); | |
pop(); | |
} | |
function Ground(x, y, w, h, a) { | |
const o = { friction: 0.9, restitution: 0.9, isStatic: true, angle: a} | |
Matter.World.add(engine.world, Matter.Bodies.rectangle(x, y, w, h, o)); | |
this.show = function() { | |
push(); | |
noStroke(); fill(10); | |
rectMode(CENTER); | |
translate(x, y); rotate(a); | |
rect(0, 0, w, h); | |
pop(); | |
} | |
} |
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