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// Creating the matrix; | |
var matrix = []; | |
for(var i=0; i<3; i++) { | |
matrix[i] = [0,0,0]; | |
} | |
function validate() { | |
// check result row | |
var row = matrix.map(function (row) { | |
var result = 0; | |
row.map(function (val) { | |
result += val; | |
}); | |
return result; | |
}).filter(function (val) { | |
return val === 3 || val === 12; | |
}); | |
if(row.length > 0) return row[0]; | |
//check col | |
function r(matrix, i) { | |
var result = 0; | |
matrix.map(function (row) { | |
result += row[i] | |
}) | |
return result; | |
}; | |
var col = matrix.reduce(function (a, n, i) { | |
a.push(r(matrix, i)); | |
return a; | |
}, []).filter(function (val) { | |
return val === 3 || val === 12; | |
}); | |
if(col.length > 0) return col[0]; | |
// check cross | |
var cross = matrix.reduce(function (res, row, i) { | |
return res += row[i]; | |
},0); | |
if(cross === 3 || cross === 12) return cross; | |
var cross = matrix.reverse().reduce(function (res, row, i) { | |
return res += row[i]; | |
},0); | |
if(cross === 3 || cross === 12) return cross; | |
return 0; | |
} | |
var turns=0; | |
function turn(row, col, player) { | |
var val = matrix[row][col]; | |
if(val === 4 || val === 1) return; | |
matrix[row][col] = player; | |
switch (validate()) { | |
case 0: | |
console.log('no winner') | |
break; | |
case 3: | |
console.log('Player X wins'); | |
break; | |
case 12: | |
console.log('Player O wins'); | |
break; | |
} | |
} | |
//Player X = 1 | |
//Player O = 4 | |
//Col | |
// turn(0, 1, 4) | |
// turn(0, 2, 1) | |
// turn(1, 1, 4) | |
// turn(0, 0, 1) | |
// turn(2, 1, 4) | |
//Row | |
// turn(0, 0, 4) | |
// turn(1, 0, 1) | |
// turn(0, 1, 4) | |
// turn(1, 1, 1) | |
// turn(0, 2, 4) | |
//Cross -> | |
// turn(0, 0, 4) | |
// turn(1, 0, 1) | |
// turn(1, 1, 4) | |
// turn(2, 1, 1) | |
// turn(2, 2, 4) | |
//Cross <- | |
turn(0, 2, 4) | |
turn(1, 0, 1) | |
turn(1, 1, 4) | |
turn(2, 1, 1) | |
turn(2, 0, 4) |
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