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using UnityEngine; | |
using System.Collections; | |
public class ReApplyShaders : MonoBehaviour | |
{ | |
public Renderer[] renderers; | |
public Material[] materials; | |
public string[] shaders; | |
void Awake() |
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If you follow instruction at https://github.com/RAKWireless/RUI_Platform_Firmware_GCC. | |
And work, that will be fine. For me, that not work well. I feel like i live in space. Yeah! | |
This because i have no knowlage about nrf52, nordic, rak, microcontroller, c language ... well, i am game developer not expert microcontroller. (I suck at this) | |
Anyway, let's start. | |
Install arm-none-eabi | |
DO NOT USE LASTEST VERSION -> i use version 7.2.1 (GNU Tools for Arm Embedded Processors 7-2017-q4-major) | |
You can use lower version |
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const SerialPort = require('serialport') | |
const port = new SerialPort('/dev/tty.usbmodem0006826707061', { | |
baudRate: 9600//115200 | |
}) | |
const Delimiter = require('@serialport/parser-delimiter') | |
const parser = port.pipe(new Delimiter({ delimiter: '\n' })) | |
// console.log(Buffer.from([0xff])) | |
const delay = require('delay'); |
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/* mbed Microcontroller Library | |
* Copyright (c) 2018 ARM Limited | |
* SPDX-License-Identifier: Apache-2.0 | |
*/ | |
#include "mbed.h" | |
#include "stats_report.h" | |
DigitalOut led1(LED1); |
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https://www.gamasutra.com/blogs/ShobhitSamaria/20170710/301330/Troubleshooting_Unity_build_for_Android_platform.php | |
https://stackoverflow.com/questions/42582850/too-many-field-references-70613-max-is-65536 | |
https://stackoverflow.com/questions/15471772/how-to-shrink-code-65k-method-limit-in-dex | |
http://blog.kongregate.com/dealing-with-the-64k-method-limit-in-your-unity3d-game/ | |
https://medium.com/@rotxed/dex-skys-the-limit-no-65k-methods-is-28e6cb40cf71 | |
https://stackoverflow.com/questions/35627985/errorbuild-in-class-shrinker-and-multidex-are-not-supported-yet | |
https://stackoverflow.com/questions/25981156/tools-replace-not-replacing-in-android-manifest | |
http://shobhitsamaria.com/troubleshooting-unity-build-android-platform/ |
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Range (Unicode) = 3000-303f,3040-309f,30a0-30ff,ff00-ffef,4e00-9faf | |
Japanese-style punctuation ( 3000 - 303f) | |
Hiragana ( 3040 - 309f) | |
Katakana ( 30a0 - 30ff) | |
Full-width roman characters and half-width katakana ( ff00 - ffef) | |
CJK unifed ideographs - Common and uncommon kanji ( 4e00 - 9faf) | |
Full - http://www.unicode.org/charts/ |
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32-128,12288-12543,12448-12543,65280-65519,19968,19971,19977,19978,19979,20013,20061,20108,20116,20154,20241,20808,20837,20843,20845,20870,20986,21147,21313,21315,21475,21491,21517,22235,22303,22805,22823,22825,22899,23376,23383,23398,23567,23665,24029,24038,24180,25163,25991,26085,26089,26376,26408,26412,26449,26519,26657,26862,27491,27671,27700,28779,29356,29577,29579,29983,30000,30007,30010,30333,30334,30446,30707,31354,31435,31481,31992,32819,33457,33609,34411,35211,35997,36196,36275,36554,37329,38632,38738,38899,19975,20024,20132,20140,20170,20250,20307,20309,20316,20803,20804,20809,20844,20869,20908,20992,20998,20999,21069,21271,21320,21322,21335,21407,21451,21476,21488,21512,21516,22238,22259,22269,22290,22320,22580,22768,22770,22799,22806,22810,22812,22826,22969,22985,23460,23478,23546,23569,23721,24037,24066,24112,24195,24215,24339,24341,24351,24369,24375,24403,24418,24460,24515,24605,25144,25165,25945,25968,26032,26041,26126,26143,26149,26172,26178,26228,26332,26360,26397,26469,26481,27005,27468,274 |
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For Unity 2019 plase use this | |
==> https://github.com/rutcreate/TextMesh-Pro-Thai | |
==> 90% of font need to edit for some character | |
==> or add | |
==> "com.unity.textmeshpro": "https://github.com/rutcreate/TextMesh-Pro-Thai.git" | |
==> To manifest.json in your project | |
==> Unity5 or lower | |
Manual Patch |
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เมื่อเจอปัญหา cfprefsd กิน cpu มาก ตอนกด run ใน unity | |
fixed unity so slow when click play button (cfprefsd use cpu more than 90%) | |
https://forum.unity3d.com/threads/unity-editor-play-preview-freezes-mavericks-unity-4-3-4.227348/ | |
คอมเม้น 9 | |
comment 9 | |
cd ~/Library/Preferences/ | |
open . |
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void OnDrawGizmos() { | |
GameObject t = GameObject.Find("Preview" + gameObject.GetInstanceID()); | |
if (t == null) { | |
GameObject go = new GameObject(); | |
go.name = "Preview" + gameObject.GetInstanceID(); | |
go.transform.position = transform.position; | |
go.transform.localPosition = transform.position; | |
go.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.HideInHierarchy; |