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Being a horrid troll; move along...
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var useSeveralSmallAndSinglePurposeHelperFunctionsToManipulateASetOfClearlyNamedVariablesWithTheUltimatePurposeOfCreatingSomethingThatLooksLikeASpiralGalaxy = function () { | |
var imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy = 0; | |
var imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy = 0; | |
var imCallingThisVariableTemporaryCounterVariableToMakeBrianHappy = 0; | |
var imCallingThisTheArrayOfStarsThatHasOneSubarrayForEachArmInTheSpiralGalaxyToMakeBrianHappy = []; | |
var getARandomColorThatIsEitherBluishOrReddish = function () { | |
// returns a random color that is either bluish or reddish. | |
// used in addStar(). | |
} | |
var addStar = function (arm, x, y) { | |
// creates a star and adds it to the array of stars that has | |
// one subarray for each arm in the spiral galaxy. | |
} | |
var drawStar = function (star) { | |
// draws a star on the canvas using its x and y position, | |
// randomly generated color, and a completely arbitrary | |
// measure of size to which we should avoid using any | |
// convenient name to refer in the interest of not going afoul | |
// of physics or code clarity. | |
} | |
for (imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy = 0; imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy < 7; imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy += 1) { | |
imCallingThisTheArrayOfStarsThatHasOneSubarrayForEachArmInTheSpiralGalaxyToMakeBrianHappy[imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy] = [] | |
for (imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy = 1; imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy < 1000; imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy += 1) { | |
for (imCallingThisVariableTemporaryCounterVariableToMakeBrianHappy = 0; imCallingThisVariableTemporaryCounterVariableToMakeBrianHappy < 5000; imCallingThisVariableTemporaryCounterVariableToMakeBrianHappy += 10 * imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy) { | |
addStar(imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy, imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy + rn(70), 100 * Math.log(imCallingThisVariableDistanceInArbitraryUnitsAlongTheCurveToMakeBrianHappy - 2) + rn(60)) | |
} | |
} | |
} | |
return { | |
draw: function () { | |
var imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy = 0 | |
context.save() | |
context.translate(cw(700), ch(300)) | |
context.rotate(Math.PI / 7) | |
for (imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy = 0; imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy < 7; imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy += 1) { | |
Array.each(imCallingThisTheArrayOfStarsThatHasOneSubarrayForEachArmInTheSpiralGalaxyToMakeBrianHappy[imCallingThisVariableIndexOfArmInTheSpiralGalaxyToMakeBrianHappy], drawStar) | |
context.rotate(2 / 7 * Math.PI) | |
} | |
context.restore() | |
}, | |
stars: imCallingThisTheArrayOfStarsThatHasOneSubarrayForEachArmInTheSpiralGalaxyToMakeBrianHappy, | |
}; | |
}; |
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