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using UnityEngine; | |
public abstract class StaticInstance<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
public static T Instance { get; private set; } | |
protected virtual void Awake() => Instance = this as T; | |
protected void OnApplicationQuit() | |
{ | |
Instance = null; |
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package net.allxrise.mod.allxrisemod; | |
import net.allxrise.mod.allxrisemod.blocks.lucky_block; | |
import net.allxrise.mod.allxrisemod.blocks.radioactive_block; | |
import net.allxrise.mod.allxrisemod.items.CreperHearthItem; | |
import net.fabricmc.api.ModInitializer; | |
import net.fabricmc.fabric.api.client.itemgroup.FabricItemGroupBuilder; | |
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; | |
import net.fabricmc.fabric.api.renderer.v1.RendererAccess; | |
import net.minecraft.block.Blocks; |