Created
March 31, 2014 04:53
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The sample of GLFW3 and OpenGL. requirements: Derelict3, libglfw(3) : $ dmd test_glfw.d lib/libDerelictGL3.a lib/libDerelictUtil.a lib/libDerelictGLFW3.a -L/usr/lib/libdl.so -L/usr/lib/libglfw.so
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import derelict.opengl3.gl, | |
derelict.opengl3.gl3, | |
derelict.glfw3.glfw3; | |
class TestGlfw{ | |
static int width = 800; | |
static int height = 600; | |
static GLFWwindow* window; | |
this(){ | |
DerelictGL.load(); | |
DerelictGL3.load(); | |
DerelictGLFW3.load(); | |
if (!glfwInit()) | |
throw new Error("GLFW Initialize failed."); | |
window = glfwCreateWindow(width, height, "GLFW3 and OpenGL Test", null, null); | |
if (!window){ | |
glfwTerminate(); | |
throw new Error("Falied to Create GLFW Window."); | |
} | |
glfwMakeContextCurrent(window); | |
} | |
void mainLoop(){ | |
while(!glfwWindowShouldClose(window)){ | |
float ratio; | |
glfwGetFramebufferSize(window, &width, &height); | |
ratio = width / cast(float)height; | |
glViewport(0,0, width, height); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(-ratio, ratio, -1.0f, 1.0f, 1.0f, -1.0f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glRotatef(cast(float)glfwGetTime() * 50.0f, 0.0f, 0.0f, 1.0f); | |
{ | |
glBegin(GL_TRIANGLES); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(-0.6f, -0.4f, 0.0f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f(0.6f, -0.4f, 0.0f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(0.0f, 0.6f, 0.0f); | |
glEnd(); | |
} | |
glfwSwapBuffers(window); | |
glfwPollEvents(); | |
} | |
glfwDestroyWindow(window); | |
glfwTerminate(); | |
return; | |
} | |
} | |
void main(){ | |
TestGlfw tw = new TestGlfw(); | |
with(tw){ | |
mainLoop(); | |
} | |
} |
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