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D言語でGLFW使って逆方向に回る2つの三角形を描画させてみた : $ dmd two_triangles.d lib/libDerelictGL3.a lib/libDerelictUtil.a lib/libDerelictGLFW3.a -L/usr/lib/libdl.so
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import derelict.opengl3.gl, | |
derelict.opengl3.gl3, | |
derelict.glfw3.glfw3; | |
class TestGl{ | |
static int width = 800; | |
static int height = 600; | |
static GLFWwindow* window; | |
static const float Pi = 3.1415926535897932384626433832795; | |
this(){ | |
DerelictGL.load(); | |
DerelictGL3.load(); | |
DerelictGLFW3.load(); | |
if (!glfwInit()) | |
throw new Error("GLFW Initialize failed."); | |
window = glfwCreateWindow(width, height, "GLFW3 and OpenGL Test", null, null); | |
if (!window){ | |
glfwTerminate(); | |
throw new Error("Falied to Create GLFW Window."); | |
} | |
glfwMakeContextCurrent(window); | |
} | |
void drawInit(){ | |
float ratio; | |
glfwGetFramebufferSize(window, &width, &height); | |
ratio = width / cast(float)height; | |
glViewport(0,0, width, height); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(-ratio, ratio, -1.0f, 1.0f, 1.0f, -1.0f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
void turnLeft(){ | |
glRotatef(cast(float)glfwGetTime() * 100.0f, 0.0f, 0.0f, 1.0f); | |
} | |
// -X = 2X | |
void turnRight(){ | |
glRotatef(cast(float)glfwGetTime() * -400.0f, 0.0f, 0.0f, 1.0f); | |
} | |
void drawTriangleRight(){ | |
glBegin(GL_TRIANGLES); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(-0.6f, -0.4f, 0.0f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f(0.6f, -0.4f, 0.0f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(0.0f, 0.6f, 0.0f); | |
glEnd(); | |
} | |
void drawTriangleLeft(){ | |
import std.math; | |
glBegin(GL_POLYGON); | |
const int n = 3; | |
//n is number of sides | |
for(int i=0 ; i<n ; i++){ | |
auto mycos = cos(i*2*Pi/n); | |
auto mysin = sin(i*2*Pi/n); | |
glColor3f(1.0 , 0.5 , 0.0); | |
glVertex2f(mycos, mysin); | |
} | |
glEnd(); | |
} | |
void mainLoop(){ | |
while(!checkEndKey(window)){ | |
drawInit(); | |
turnLeft(); | |
drawTriangleLeft(); | |
turnRight(); | |
drawTriangleRight(); | |
glfwSwapBuffers(window); | |
glfwPollEvents(); | |
} | |
glfwDestroyWindow(window); | |
glfwTerminate(); | |
return; | |
} | |
bool checkEndKey(GLFWwindow* window){ | |
int keyArray[] = [GLFW_KEY_ESCAPE]; | |
foreach(k; keyArray){ | |
if(glfwGetKey(window, k) == GLFW_PRESS) | |
return true; | |
} | |
return false; | |
} | |
} | |
void main(){ | |
TestGl tl = new TestGl(); | |
with(tl){ | |
mainLoop(); | |
} | |
} |
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