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| import Foundation | |
| extension UIView { | |
| func height(constant: CGFloat) { | |
| setConstraint(value: constant, attribute: .height) | |
| } | |
| func width(constant: CGFloat) { | |
| setConstraint(value: constant, attribute: .width) | |
| } |
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| let progressShape = CAShapeLayer() | |
| let backgroundShape = CAShapeLayer() | |
| var percent = 0.5 |
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| let color = UIColor(hue: 181/360.0 + CGFloat(Double(i)/500.0), saturation: 0.96, brightness: 0.88 , alpha: 1) |
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| func animate() { | |
| if shapes.count == 0 { | |
| generateShapes() | |
| } | |
| for i in 0..<shapes.count { | |
| let delay = (i % 2 == 0) ? Double(i+1)/5.5 : Double(i+1)/5.505 | |
| shapes[i].animate(duration: 5.0, delay: delay) | |
| } | |
| } |
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| func setup(size:CGSize, center:CGPoint, thickness: CGFloat, color:UIColor) { | |
| // 0 | |
| frame = CGRect(origin: CGPoint.zero, size: size) | |
| position = center | |
| // 1 | |
| path = circlePath | |
| lineWidth = thickness | |
| // 2 | |
| strokeColor = color.cgColor | |
| fillColor = UIColor.clear.cgColor |
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| private func generateShapes() { | |
| for i in 0..<shapesCount * 2 - 1 { | |
| let shape = MutableShapeLayer() | |
| shape.setup(size: minimalSize + ((step / 2.0) * CGFloat(i)), center: center, thickness: shapeWidth, color: (i % 2 == 0) ? UIColor.black : UIColor.white) | |
| shapes.append(shape) | |
| layer.insertSublayer(shape, at: 0) | |
| } | |
| } |
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| let center = CGPoint(x: bounds.midX, y: bounds.midY) | |
| var transform = CGAffineTransform.identity | |
| transform = transform.translatedBy(x: center.x, y: center.y) | |
| transform = transform.rotated(by: -CGFloat(M_PI_2 + M_PI_4)) | |
| transform = transform.translatedBy(x: -center.x, y: -center.y) | |
| circle.apply(transform) |
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| override func viewDidAppear(_ animated: Bool) { | |
| super.viewDidAppear(animated) | |
| let shapeView = MutableShapeView(frame: view.frame) | |
| view.addSubview(shapeView) | |
| shapeView.animate() | |
| } |
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| func animate(duration:TimeInterval, delay:TimeInterval) { | |
| let animation = CAKeyframeAnimation(keyPath: "path") | |
| animation.timingFunction = CAMediaTimingFunction(controlPoints: 0.66, 0.86, 0.11, 0.95) | |
| animation.keyTimes = [0.0, 0.2, 0.6, 1.0] | |
| animation.values = [circlePath, circlePath, rectangleShape, rectangleShape] | |
| animation.beginTime = delay | |
| animation.duration = duration | |
| animation.fillMode = kCAFillModeForwards | |
| animation.isRemovedOnCompletion = false | |
| animation.repeatCount = Float.infinity |
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| for i in 0..<shapes.count { | |
| shapes[i].animate(duration: 5.0, delay: Double(i+1)/6.0) | |
| } |
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