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May 14, 2024 20:11
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# Pretty much copied from Axarva's configs | |
################################# | |
# Corners # | |
################################# | |
# requires: https://github.com/sdhand/compton | |
corner-radius = 12; | |
rounded-corners-exclude = [ | |
#"window_type = 'toolbar'", | |
"class_g = 'eww-bar'", | |
"class_g = 'eww-powermenu'", | |
"class_g = 'Rofi'", | |
#"class_g = 'Tint2'", | |
"name = 'Notification area'", | |
#"class_g = 'kitty'", | |
#"class_g = 'Alacritty'", | |
"class_g = 'Polybar'", | |
"class_g = 'code-oss'", | |
"class_g = 'firefox'", | |
"class_g = 'Thunderbird'", | |
"class_g = 'Eww'", | |
]; | |
round-borders = 1; | |
round-borders-exclude = [ | |
#"class_g = 'TelegramDesktop'", | |
]; | |
# Specify a list of border width rules, in the format `PIXELS:PATTERN`, | |
# Note we don't make any guarantee about possible conflicts with the | |
# border_width set by the window manager. | |
# | |
# example: | |
# round-borders-rule = [ "2:class_g = 'URxvt'" ]; | |
# | |
round-borders-rule = [ | |
"3:class_g = 'XTerm'", | |
"3:class_g = 'URxvt'", | |
#"10:class_g = 'Alacritty'", | |
"15:class_g = 'Signal'" | |
]; | |
################################# | |
# Shadows # | |
################################# | |
# Enabled client-side shadows on windows. Note desktop windows | |
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |
# unless explicitly requested using the wintypes option. | |
# | |
#shadow = false | |
shadow = false; | |
# The blur radius for shadows, in pixels. (defaults to 12) | |
# shadow-radius = 12 | |
shadow-radius = 12; | |
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | |
shadow-opacity = 0.75 | |
# The left offset for shadows, in pixels. (defaults to -15) | |
# shadow-offset-x = -15 | |
shadow-offset-x = -15; | |
# The top offset for shadows, in pixels. (defaults to -15) | |
# shadow-offset-y = -15 | |
shadow-offset-y = -15; | |
# Avoid drawing shadows on dock/panel windows. This option is deprecated, | |
# you should use the *wintypes* option in your config file instead. | |
# | |
# no-dock-shadow = false | |
# Don't draw shadows on drag-and-drop windows. This option is deprecated, | |
# you should use the *wintypes* option in your config file instead. | |
# | |
# no-dnd-shadow = false | |
# Red color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-red = 0 | |
# Green color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-green = 0 | |
# Blue color value of shadow (0.0 - 1.0, defaults to 0). | |
# shadow-blue = 0 | |
# Do not paint shadows on shaped windows. Note shaped windows | |
# here means windows setting its shape through X Shape extension. | |
# Those using ARGB background is beyond our control. | |
# Deprecated, use | |
# shadow-exclude = 'bounding_shaped' | |
# or | |
# shadow-exclude = 'bounding_shaped && !rounded_corners' | |
# instead. | |
# | |
# shadow-ignore-shaped = '' | |
# Specify a list of conditions of windows that should have no shadow. | |
# | |
# examples: | |
# shadow-exclude = "n:e:Notification"; | |
# | |
# shadow-exclude = [] | |
shadow-exclude = [ | |
"name = 'Notification'", | |
"class_g = 'Conky'", | |
"class_g ?= 'Notify-osd'", | |
"class_g = 'Cairo-clock'", | |
"class_g = 'slop'", | |
"class_g = 'Polybar'", | |
"_GTK_FRAME_EXTENTS@:c" | |
]; | |
# Specify a X geometry that describes the region in which shadow should not | |
# be painted in, such as a dock window region. Use | |
# shadow-exclude-reg = "x10+0+0" | |
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | |
# | |
# shadow-exclude-reg = "" | |
# Crop shadow of a window fully on a particular Xinerama screen to the screen. | |
# xinerama-shadow-crop = false | |
################################# | |
# Fading # | |
################################# | |
# Fade windows in/out when opening/closing and when opacity changes, | |
# unless no-fading-openclose is used. | |
# fading = false | |
fading = true; | |
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |
# fade-in-step = 0.028 | |
fade-in-step = 0.015; | |
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |
# fade-out-step = 0.03 | |
fade-out-step = 0.1; | |
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |
fade-delta = 10 | |
# Specify a list of conditions of windows that should not be faded. | |
# don't need this, we disable fading for all normal windows with wintypes: {} | |
fade-exclude = [ | |
#"class_g = 'slop'" # maim | |
] | |
# Do not fade on window open/close. | |
# no-fading-openclose = false | |
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |
# no-fading-destroyed-argb = false | |
################################# | |
# Transparency / Opacity # | |
################################# | |
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | |
# inactive-opacity = 1 | |
inactive-opacity = 1; | |
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | |
# frame-opacity = 1.0 | |
frame-opacity = 1.0; | |
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) | |
# menu-opacity = 1.0 | |
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. | |
# inactive-opacity-override = true | |
inactive-opacity-override = false; | |
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | |
active-opacity = 1; | |
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | |
# inactive-dim = 0.0 | |
# Specify a list of conditions of windows that should always be considered focused. | |
# focus-exclude = [] | |
focus-exclude = [ | |
"class_g = 'Cairo-clock'", | |
"class_g = 'Bar'", # lemonbar | |
"class_g = 'slop'" # maim | |
]; | |
# Use fixed inactive dim value, instead of adjusting according to window opacity. | |
# inactive-dim-fixed = 1.0 | |
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | |
# like `50:name *= "Firefox"`. picom-trans is recommended over this. | |
# Note we don't make any guarantee about possible conflicts with other | |
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | |
# example: | |
# opacity-rule = [ "80:class_g = 'URxvt'" ]; | |
# | |
# opacity-rule = [] | |
opacity-rule = [ | |
"100:name = 'Dunst'", # lemonbar | |
"10:class_g = 'eww-blur_full'", # maim | |
#"100:class_g = 'XTerm'", | |
#"100:class_g = 'URxvt'", | |
"80:class_g = 'Alacritty'", | |
#"60:class_g = 'eww-player'", | |
"100:class_g = 'Tint2'" | |
#"80:class_g = 'Polybar'", | |
#"100:class_g = 'code-oss'", | |
#"100:class_g = 'Meld'", | |
#"70:class_g = 'TelegramDesktop'", | |
#"90:class_g = 'Joplin'", | |
#"100:class_g = 'firefox'", | |
#"80:class_g = 'Spotify'" | |
]; | |
################################# | |
# Background-Blurring # | |
################################# | |
# Parameters for background blurring, see the *BLUR* section for more information. | |
# blur-method = "dual_kawase" | |
# blur-size = 12 | |
# | |
# blur-deviation = false | |
# Blur background of semi-transparent / ARGB windows. | |
# | |
# blur-background = true; | |
# Blur background of windows when the window frame is not opaque. | |
# Implies: | |
# blur-background | |
# Bad in performance, with driver-dependent behavior. The name may change. | |
# | |
# blur-background-frame = false; | |
# Use fixed blur strength rather than adjusting according to window opacity. | |
# blur-background-fixed = false; | |
# Specify the blur convolution kernel, with the following format: | |
# example: | |
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |
# | |
# blur-kern = '' | |
# blur-kern = "3x3box"; | |
animations=true; | |
#fade-out-step = 1; | |
fade-delta= 5; | |
blur: { | |
# requires: https://github.com/ibhagwan/picom | |
method = "dual_kawase"; | |
#method = "kernel"; | |
strength = 10; | |
deviation =1.0; | |
# kernel = "11x11gaussian"; | |
background = false; | |
background-frame = false; | |
background-fixed = false; | |
kern = "3x3box"; | |
} | |
# Exclude conditions for background blur. | |
blur-background-exclude = [ | |
#"window_type = 'dock'", | |
#"window_type = 'desktop'", | |
#"class_g = 'URxvt'", | |
"class_g = 'dwm'", | |
# | |
# prevents picom from blurring the background | |
# when taking selection screenshot with `main` | |
# https://github.com/naelstrof/maim/issues/130 | |
"class_g = 'slop'", | |
"_GTK_FRAME_EXTENTS@:c" | |
]; | |
################################# | |
# General Settings # | |
################################# | |
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |
# daemon = false | |
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | |
# `xrender` is the default one. | |
# | |
experimental-backends = false; | |
backend = "glx"; | |
#backend = "xrender"; | |
# Enable/disable VSync. | |
# vsync = false | |
vsync = false; | |
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | |
# dbus = false | |
# Try to detect WM windows (a non-override-redirect window with no | |
# child that has 'WM_STATE') and mark them as active. | |
# | |
# mark-wmwin-focused = false | |
mark-wmwin-focused = true; | |
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | |
# mark-ovredir-focused = false | |
mark-ovredir-focused = true; | |
# Try to detect windows with rounded corners and don't consider them | |
# shaped windows. The accuracy is not very high, unfortunately. | |
# | |
# detect-rounded-corners = false | |
detect-rounded-corners = true | |
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers | |
# not passing '_NET_WM_OPACITY' of client windows to frame windows. | |
# | |
# detect-client-opacity = false | |
detect-client-opacity = true; | |
# Specify refresh rate of the screen. If not specified or 0, picom will | |
# try detecting this with X RandR extension. | |
# | |
# refresh-rate = 60 | |
refresh-rate = 0 | |
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to | |
# boost performance. This should not be used with | |
# vsync drm/opengl/opengl-oml | |
# as they essentially does sw-opti's job already, | |
# unless you wish to specify a lower refresh rate than the actual value. | |
# | |
# sw-opti = | |
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | |
# provided that the WM supports it. | |
# | |
# use-ewmh-active-win = false | |
# Unredirect all windows if a full-screen opaque window is detected, | |
# to maximize performance for full-screen windows. Known to cause flickering | |
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. | |
# | |
# unredir-if-possible = false | |
# Delay before unredirecting the window, in milliseconds. Defaults to 0. | |
# unredir-if-possible-delay = 0 | |
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | |
# unredir-if-possible-exclude = [] | |
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |
# in the same group focused at the same time. | |
# | |
# detect-transient = false | |
detect-transient = true | |
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if | |
# detect-transient is enabled, too. | |
# | |
# detect-client-leader = false | |
detect-client-leader = true | |
# Resize damaged region by a specific number of pixels. | |
# A positive value enlarges it while a negative one shrinks it. | |
# If the value is positive, those additional pixels will not be actually painted | |
# to screen, only used in blur calculation, and such. (Due to technical limitations, | |
# with use-damage, those pixels will still be incorrectly painted to screen.) | |
# Primarily used to fix the line corruption issues of blur, | |
# in which case you should use the blur radius value here | |
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | |
# with a 5x5 one you use `--resize-damage 2`, and so on). | |
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | |
# | |
# resize-damage = 1 | |
# Specify a list of conditions of windows that should be painted with inverted color. | |
# Resource-hogging, and is not well tested. | |
# | |
# invert-color-include = [] | |
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | |
# Might cause incorrect opacity when rendering transparent content (but never | |
# practically happened) and may not work with blur-background. | |
# My tests show a 15% performance boost. Recommended. | |
# | |
# glx-no-stencil = false | |
# GLX backend: Avoid rebinding pixmap on window damage. | |
# Probably could improve performance on rapid window content changes, | |
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | |
# Recommended if it works. | |
# | |
# glx-no-rebind-pixmap = false | |
# Disable the use of damage information. | |
# This cause the whole screen to be redrawn everytime, instead of the part of the screen | |
# has actually changed. Potentially degrades the performance, but might fix some artifacts. | |
# The opposing option is use-damage | |
# | |
# no-use-damage = false | |
use-damage = true | |
# Use X Sync fence to sync clients' draw calls, to make sure all draw | |
# calls are finished before picom starts drawing. Needed on nvidia-drivers | |
# with GLX backend for some users. | |
# | |
# xrender-sync-fence = false | |
# GLX backend: Use specified GLSL fragment shader for rendering window contents. | |
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` | |
# in the source tree for examples. | |
# | |
# glx-fshader-win = '' | |
# Force all windows to be painted with blending. Useful if you | |
# have a glx-fshader-win that could turn opaque pixels transparent. | |
# | |
# force-win-blend = false | |
# Do not use EWMH to detect fullscreen windows. | |
# Reverts to checking if a window is fullscreen based only on its size and coordinates. | |
# | |
# no-ewmh-fullscreen = false | |
# Dimming bright windows so their brightness doesn't exceed this set value. | |
# Brightness of a window is estimated by averaging all pixels in the window, | |
# so this could comes with a performance hit. | |
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | |
# | |
# max-brightness = 1.0 | |
# Make transparent windows clip other windows like non-transparent windows do, | |
# instead of blending on top of them. | |
# | |
# transparent-clipping = false | |
# Set the log level. Possible values are: | |
# "trace", "debug", "info", "warn", "error" | |
# in increasing level of importance. Case doesn't matter. | |
# If using the "TRACE" log level, it's better to log into a file | |
# using *--log-file*, since it can generate a huge stream of logs. | |
# | |
# log-level = "debug" | |
log-level = "info"; | |
# Set the log file. | |
# If *--log-file* is never specified, logs will be written to stderr. | |
# Otherwise, logs will to written to the given file, though some of the early | |
# logs might still be written to the stderr. | |
# When setting this option from the config file, it is recommended to use an absolute path. | |
# | |
# log-file = '/path/to/your/log/file' | |
# Show all X errors (for debugging) | |
# show-all-xerrors = false | |
# Write process ID to a file. | |
# write-pid-path = '/path/to/your/log/file' | |
# Window type settings | |
# | |
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | |
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", | |
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | |
# "tooltip", "notification", "combo", and "dnd". | |
# | |
# Following per window-type options are available: :: | |
# | |
# fade, shadow::: | |
# Controls window-type-specific shadow and fade settings. | |
# | |
# opacity::: | |
# Controls default opacity of the window type. | |
# | |
# focus::: | |
# Controls whether the window of this type is to be always considered focused. | |
# (By default, all window types except "normal" and "dialog" has this on.) | |
# | |
# full-shadow::: | |
# Controls whether shadow is drawn under the parts of the window that you | |
# normally won't be able to see. Useful when the window has parts of it | |
# transparent, and you want shadows in those areas. | |
# | |
# redir-ignore::: | |
# Controls whether this type of windows should cause screen to become | |
# redirected again after been unredirected. If you have unredir-if-possible | |
# set, and doesn't want certain window to cause unnecessary screen redirection, | |
# you can set this to `true`. | |
# | |
wintypes: | |
{ | |
normal = { full-shadow = true; }; | |
menu = { full-shadow = true; }; | |
tooltip = { fade = true; shadow = false; focus = true;}; | |
dock = { shadow = false; }; | |
dnd = { shadow = false; }; | |
popup_menu = { full-shadow = true; }; | |
utility = { full-shadow = true; }; | |
toolbar = { full-shadow = true; }; | |
notification = { opacity = 1; } | |
}; |
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