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@altbdoor
Last active August 26, 2018 08:50
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Hammerwatch Character Upgrades XML
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<string>armor-5</string>
<!-- basic attack damage -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<!-- sword arc -->
<string>arc1</string>
<string>arc2</string>
<string>arc3</string>
<string>arc4</string>
<string>arc5</string>
<!-- divine wrath, stun chance -->
<string>bash1</string>
<string>bash2</string>
<string>bash3</string>
<!-- shield arc -->
<string>shield1</string>
<string>shield2</string>
<string>shield3</string>
<!-- charge damage and range -->
<string>chrgdmg1</string>
<string>chrgdmg2</string>
<string>chrgdmg3</string>
<string>chrgrng1</string>
<string>chrgrng2</string>
<string>chrgrng3</string>
<!-- healing circle -->
<string>heal</string>
<string>healeff1</string>
<string>healeff2</string>
<string>healeff3</string>
<!-- holy storm -->
<string>whirl</string>
<string>whirldmg1</string>
<string>whirldmg2</string>
<string>whirldur</string>
<string>whirldur1</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<string>armor-5</string>
<!-- basic attack damage -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<!-- slow aura -->
<string>aura</string>
<string>auraslow-1</string>
<string>auraslow-2</string>
<string>auradrain</string>
<!-- regen hp -->
<string>hpregen1</string>
<string>hpregen2</string>
<string>hpregen3</string>
<string>hpregen4</string>
<string>hpregen5</string>
<!-- magic shield -->
<string>mshield1</string>
<string>mshield2</string>
<string>mshield3</string>
<string>mshield4</string>
<string>mshield5</string>
<!-- speed penalty -->
<string>sspeed1</string>
<string>sspeed2</string>
<string>sspeed3</string>
<string>sspeed4</string>
<string>sspeed5</string>
<!-- holy beam -->
<string>beamdmg1</string>
<string>beamdmg2</string>
<string>beamdmg3</string>
<string>beamdmg4</string>
<string>beamrng1</string>
<string>beamrng2</string>
<string>beamrng3</string>
<string>beamrng4</string>
<!-- drain field -->
<string>area</string>
<string>areadmg-1</string>
<string>areadmg-2</string>
<string>areadmg-3</string>
<string>areanum-1</string>
<string>areanum-2</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<string>armor-5</string>
<!-- dodge -->
<string>dodge1</string>
<string>dodge2</string>
<string>dodge3</string>
<string>dodge4</string>
<string>dodge5</string>
<!-- overgrowth -->
<string>growth</string>
<string>growthdur-1</string>
<string>growthdur-2</string>
<string>growthrng-1</string>
<string>growthrng-2</string>
<!-- arrow damage and penetration -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<string>pen1</string>
<string>pen2</string>
<string>pen3</string>
<string>pen4</string>
<string>pen5</string>
<!-- bomb damage -->
<string>bombdmg-1</string>
<string>bombdmg-2</string>
<string>bombdmg-3</string>
<!-- flurry -->
<string>spread</string>
<string>spreadwvs-1</string>
<string>spreadwvs-2</string>
<string>spreadshts-1</string>
<string>spreadshts-2</string>
<!-- critical hit chance -->
<string>crit1</string>
<string>crit2</string>
<string>crit3</string>
<string>crit4</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>combo-mana-1</string>
<string>combo-mana-2</string>
<string>combo-mana-3</string>
<string>combo-mana-4</string>
<string>combo-mana-5</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<!-- frost shield -->
<string>fshield1</string>
<string>fshield2</string>
<string>fshield3</string>
<string>fshield4</string>
<string>fshield5</string>
<!-- atk damage -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<!-- atk range -->
<string>rng1</string>
<string>rng2</string>
<string>rng3</string>
<string>rng4</string>
<string>rng5</string>
<!-- nova -->
<string>nova</string>
<string>novamana-1</string>
<string>novamana-2</string>
<string>novanum-1</string>
<string>novanum-2</string>
<!-- comet -->
<string>cometdmg1</string>
<string>cometdmg2</string>
<string>cometdmg3</string>
<string>cometdmg4</string>
<!-- orb -->
<string>orb</string>
<string>orbtime-1</string>
<string>orbtime-2</string>
<string>orbtime-3</string>
<string>orbdmg-1</string>
<string>orbdmg-2</string>
<!-- chill -->
<string>chill</string>
<string>chillslow1</string>
<string>chillslow2</string>
<string>chillslow3</string>
<string>chilldur1</string>
<string>chilldur2</string>
<string>chilldur3</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<string>armor-5</string>
<!-- attack damage -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<!-- knives fan damage and number of knives-->
<string>kfandmg1</string>
<string>kfandmg2</string>
<string>kfandmg3</string>
<string>kfanprojs1</string>
<string>kfanprojs2</string>
<string>kfanprojs3</string>
<!-- speed penalty -->
<string>aspeed1</string>
<string>aspeed2</string>
<string>aspeed3</string>
<string>aspeed4</string>
<!-- chance of steal -->
<string>mchance1</string>
<string>mchance2</string>
<string>mchance3</string>
<!-- smoke bomb -->
<string>smoke</string>
<string>smokerng1</string>
<string>smokerng2</string>
<!-- grapple chain -->
<string>chain</string>
<string>chainrng1</string>
<string>chainrng2</string>
<string>chainstn1</string>
<string>chainstn2</string>
<!-- fervor -->
<string>fervor1</string>
<string>fervor2</string>
<string>fervor3</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<string>armor-5</string>
<!-- basic attack damage -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<!-- life steal nova -->
<string>steal</string>
<string>stealdmg-1</string>
<string>stealdmg-2</string>
<string>stealdur-1</string>
<string>stealdur-2</string>
<string>stealdur-3</string>
<!-- blood sacrifice -->
<string>kheal1</string>
<string>kheal2</string>
<string>kheal3</string>
<string>kheal4</string>
<string>kheal5</string>
<!-- poison dagger -->
<string>poison1</string>
<string>poison2</string>
<string>poison3</string>
<string>poison4</string>
<string>poison5</string>
<!-- lightning strike -->
<string>lightningdmg1</string>
<string>lightningdmg2</string>
<string>lightningdmg3</string>
<string>lightningdmg4</string>
<string>lightningtrg1</string>
<string>lightningtrg2</string>
<string>lightningtrg3</string>
<string>lightningtrg4</string>
<!-- soul sacrifice -->
<string>kmana1</string>
<string>kmana2</string>
<string>kmana3</string>
<!-- electrical storm -->
<string>storm</string>
<string>stormdmg-1</string>
<string>stormdmg-2</string>
<string>stormdur-1</string>
<string>stormdur-2</string>
<string>combo</string>
<string>combo-heal-1</string>
<string>combo-heal-2</string>
<string>combo-heal-3</string>
<string>combo-heal-4</string>
<string>combo-heal-5</string>
<string>combo-nova-1</string>
<string>combo-nova-2</string>
<string>combo-nova-3</string>
<string>combo-nova-4</string>
<string>combo-nova-5</string>
<string>combo-time-1</string>
<string>combo-time-2</string>
<string>combo-time-3</string>
<string>combo-time-4</string>
<string>combo-time-5</string>
<string>health-1</string>
<string>health-2</string>
<string>health-3</string>
<string>health-4</string>
<string>health-5</string>
<string>mana-1</string>
<string>mana-2</string>
<string>mana-3</string>
<string>mana-4</string>
<string>mana-5</string>
<string>speed-1</string>
<string>speed-2</string>
<string>speed-3</string>
<!-- wizard only has 4 armor -->
<string>armor-1</string>
<string>armor-2</string>
<string>armor-3</string>
<string>armor-4</string>
<!-- burn damage over time -->
<string>combust</string>
<string>combustdmg1</string>
<string>combustdmg2</string>
<string>combustdmg3</string>
<string>combustdur1</string>
<string>combustdur2</string>
<string>combustdur3</string>
<!-- basic attack damage and range -->
<string>dmg1</string>
<string>dmg2</string>
<string>dmg3</string>
<string>dmg4</string>
<string>dmg5</string>
<string>rng1</string>
<string>rng2</string>
<string>rng3</string>
<string>rng4</string>
<string>rng5</string>
<!-- frost shield -->
<string>fshield1</string>
<string>fshield2</string>
<string>fshield3</string>
<string>fshield4</string>
<string>fshield5</string>
<!-- meteor -->
<string>meteor</string>
<string>meteordmg-1</string>
<string>meteordmg-2</string>
<string>meteornum-1</string>
<string>meteornum-2</string>
<string>meteornum-3</string>
<!-- frost nova -->
<string>nova</string>
<string>novanum-1</string>
<string>novanum-2</string>
<string>novarng-1</string>
<string>novarng-2</string>
<!-- fire breath -->
<string>spraydmg1</string>
<string>spraydmg2</string>
<string>spraydmg3</string>
<string>spraydmg4</string>
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