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var hit : RaycastHit; | |
var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); | |
if (Physics.Raycast (ray, hit, 10000)) | |
{ | |
Destroy(hit.transform.gameObject); | |
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# API methods on the method-whitelist will be | |
# able to called without any sort of authentication | |
method-whitelist: | |
- getPlayerLimit | |
- dynmap.getPort | |
- getPlayerCount | |
options: | |
stream_pusher: | |
max_queue_age: 30 | |
max_queue_length: 500 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>STRONA Z TSI</title> | |
<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script> | |
<meta name="Content-Language" content="pl"> | |
<meta name="author" content="Imie i nazwisko"> | |
<meta name="generator" content="Notepad++"> | |
<meta http-equiv="Last-Modified" content="Mon, 08 Dec 2014 18:43:19 GMT" /> |
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<!doctype html> | |
<html> | |
<head> | |
<meta http-equiv="Content-type" content="text/html; charset=utf8" /> | |
<style> | |
body{ | |
font-family: Verdana; | |
} | |
</style> |
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<!doctype html> | |
<html> | |
<head> | |
<meta http-equiv="Content-type" content="text/html; charset=utf8" /> | |
<style> | |
body{ | |
font-family: Verdana; | |
} | |
</style> |
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** (cheese:24186): CRITICAL **: cheese_preferences_dialog_on_source_change: assertion '_tmp2_ > ((guint) 0)' failed | |
(cheese:24186): cheese-CRITICAL **: cheese_camera_device_get_device_node: assertion 'CHEESE_IS_CAMERA_DEVICE (device)' failed | |
(cheese:24186): GLib-CRITICAL **: g_variant_new_string: assertion 'string != NULL' failed | |
(cheese:24186): GLib-GIO-CRITICAL **: g_settings_schema_key_type_check: assertion 'value != NULL' failed | |
(cheese:24186): GLib-CRITICAL **: g_variant_get_type_string: assertion 'value != NULL' failed |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"/> | |
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script> | |
<link href="style.css" rel="stylesheet" type="text/css"> | |
<title>HTML5</title> | |
</head> | |
<body> |
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HashMap<Player, Inventory> ekwipunekGraczy = new HashMap<Player, Inventory>(); // tworzymy sobię hashmapę, pewnie będzie to pole twojej klasy plugin | |
//dodajemy do niej nowy ekwipunek i przypisujemy go do gracza (daj to do omendy /create albo coś, zmienna gracz to garcz, który wywołał tą komendę) | |
ekwipunekGraczy.put(gracz, Bukkit.createInventory(gracz, TUTAJ_WPISZ_ILOŚĆ_SLOTÓW, "NAZWA")); | |
//jeżeli gdzies musisz odczytać ekwipunek gracza używasz .get: | |
Inventory ekwipunekJakiegosGracza = ekwipunekGraczy.get(gracz); | |
//mozesz robic teraz z tym ekwipunkiem co chesz |
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var missionStats = []; | |
var imission = 1; | |
function Cq(a) { | |
var b = {}, | |
c = ""; | |
if (a.vb.uz) { | |
a.vb.Dm() ? c = p.text("screen/quest/button_fight_quest_tooltip") : a.vb.Nj() && (c = p.text("screen/quest/button_time_quest_tooltip")); | |
var d = a.vb, | |
b = d.qa(), | |
g = b.wc(); |
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function doTrenning(id) { | |
$('.btnClose').click() | |
$('#menu-training').click(); | |
$('#trainingStatButton-' + id).click(); | |
$('#btnTrainStart').click(); | |
setTimeout(function () { | |
$('.btnClose').click(); | |
}, 5 * 60 * 1000 + 20000) | |
setTimeout(function () { |
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