Created
June 13, 2020 10:54
-
-
Save aluzed/3c6f2470029364827065967bb3971b46 to your computer and use it in GitHub Desktop.
GL Mark 2 on Ryzen 7 4700U
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
======================================================= | |
glmark2 2014.03+git20150611.fa71af2d | |
======================================================= | |
OpenGL Information | |
GL_VENDOR: X.Org | |
GL_RENDERER: AMD RENOIR (DRM 3.36.0, 5.4.0-37-generic, LLVM 10.0.0) | |
GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.2.0-devel (git-4de678c 2020-06-13 focal-oibaf-ppa) | |
======================================================= | |
[build] use-vbo=false: FPS: 7141 FrameTime: 0.140 ms | |
[build] use-vbo=true: FPS: 8731 FrameTime: 0.115 ms | |
[texture] texture-filter=nearest: FPS: 7026 FrameTime: 0.142 ms | |
[texture] texture-filter=linear: FPS: 7017 FrameTime: 0.143 ms | |
[texture] texture-filter=mipmap: FPS: 6673 FrameTime: 0.150 ms | |
[shading] shading=gouraud: FPS: 6453 FrameTime: 0.155 ms | |
[shading] shading=blinn-phong-inf: FPS: 6148 FrameTime: 0.163 ms | |
[shading] shading=phong: FPS: 6063 FrameTime: 0.165 ms | |
[shading] shading=cel: FPS: 5749 FrameTime: 0.174 ms | |
[bump] bump-render=high-poly: FPS: 4534 FrameTime: 0.221 ms | |
[bump] bump-render=normals: FPS: 8687 FrameTime: 0.115 ms | |
[bump] bump-render=height: FPS: 8628 FrameTime: 0.116 ms | |
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5634 FrameTime: 0.177 ms | |
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3307 FrameTime: 0.302 ms | |
[pulsar] light=false:quads=5:texture=false: FPS: 6385 FrameTime: 0.157 ms | |
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3147 FrameTime: 0.318 ms | |
[desktop] effect=shadow:windows=4: FPS: 5301 FrameTime: 0.189 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1084 FrameTime: 0.923 ms | |
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1905 FrameTime: 0.525 ms | |
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1210 FrameTime: 0.826 ms | |
[ideas] speed=duration: FPS: 4101 FrameTime: 0.244 ms | |
[jellyfish] <default>: FPS: 4367 FrameTime: 0.229 ms | |
[terrain] <default>: FPS: 417 FrameTime: 2.398 ms | |
[shadow] <default>: FPS: 4587 FrameTime: 0.218 ms | |
[refract] <default>: FPS: 682 FrameTime: 1.466 ms | |
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6626 FrameTime: 0.151 ms | |
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6345 FrameTime: 0.158 ms | |
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6531 FrameTime: 0.153 ms | |
[function] fragment-complexity=low:fragment-steps=5: FPS: 6390 FrameTime: 0.156 ms | |
[function] fragment-complexity=medium:fragment-steps=5: FPS: 6352 FrameTime: 0.157 ms | |
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6326 FrameTime: 0.158 ms | |
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6352 FrameTime: 0.157 ms | |
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6319 FrameTime: 0.158 ms | |
======================================================= | |
glmark2 Score: 5339 | |
======================================================= |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment