git clone git@github.com:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
| using UnityEngine; | |
| public class Marquee : MonoBehaviour | |
| { | |
| public string message = "Where we're going, we don't need roads."; | |
| public float scrollSpeed = 50; | |
| Rect messageRect; | |
| void OnGUI () |
| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |
| { | |
| "status": "success", | |
| "search_nag": {}, | |
| "code": 0, | |
| "bookmark": "b28xMDB8MDQ0NWZiOTBjNzNiODlkOTQ1ZTk3ZjY0ZTBhYjU0YjM0ZDYyNDg3NjU3ZWQ3OGJmZjI4ZTliZGRmODBlMzJlNQ==", | |
| "debug_data": { | |
| "query_data": {} | |
| }, | |
| "message": "ok", | |
| "data": [ |
| diff -ruN snes9x-1.53-src.orig/macosx/mac-cart.mm snes9x-1.53-src/macosx/mac-cart.mm | |
| --- snes9x-1.53-src.orig/macosx/mac-cart.mm 2011-04-24 22:38:10.000000000 +0900 | |
| +++ snes9x-1.53-src/macosx/mac-cart.mm 2014-12-06 15:06:35.000000000 +0900 | |
| @@ -214,7 +214,7 @@ | |
| FSRef ref; | |
| Boolean reply; | |
| char name[PATH_MAX + 1]; | |
| -#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT | |
| +#if defined(MAC_LEOPARD_TIGER_PANTHER_SUPPORT) || defined(MAC_YOSEMITE_SUPPORT) | |
| IBNibRef customNib; |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Text; | |
| /** Add this script to an object in the first scene of your game. | |
| * It doesn't do anything for non-webplayer builds. For webplayer | |
| * builds, it checks the domain to make sure it contains at least | |
| * one of the strings, or it will redirect the page to the proper | |
| * URL for the game. | |
| */ |
| # Ignore everything | |
| /* | |
| /*/ | |
| # Inverse ignore some stuff | |
| !/Assets/ | |
| !/ProjectSettings/ | |
| !.gitignore | |
| # OS Stuff |
| #include "UnityAppController.h" | |
| /* | |
| * This Plug in will set a "systemLanguage" string key in PlayerPrefs with the system language code. | |
| */ | |
| @interface GetSystemLanguage : UnityAppController | |
| @end | |
| @implementation GetSystemLanguage |