git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
using UnityEngine; | |
public class Marquee : MonoBehaviour | |
{ | |
public string message = "Where we're going, we don't need roads."; | |
public float scrollSpeed = 50; | |
Rect messageRect; | |
void OnGUI () |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
{ | |
"status": "success", | |
"search_nag": {}, | |
"code": 0, | |
"bookmark": "b28xMDB8MDQ0NWZiOTBjNzNiODlkOTQ1ZTk3ZjY0ZTBhYjU0YjM0ZDYyNDg3NjU3ZWQ3OGJmZjI4ZTliZGRmODBlMzJlNQ==", | |
"debug_data": { | |
"query_data": {} | |
}, | |
"message": "ok", | |
"data": [ |
diff -ruN snes9x-1.53-src.orig/macosx/mac-cart.mm snes9x-1.53-src/macosx/mac-cart.mm | |
--- snes9x-1.53-src.orig/macosx/mac-cart.mm 2011-04-24 22:38:10.000000000 +0900 | |
+++ snes9x-1.53-src/macosx/mac-cart.mm 2014-12-06 15:06:35.000000000 +0900 | |
@@ -214,7 +214,7 @@ | |
FSRef ref; | |
Boolean reply; | |
char name[PATH_MAX + 1]; | |
-#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT | |
+#if defined(MAC_LEOPARD_TIGER_PANTHER_SUPPORT) || defined(MAC_YOSEMITE_SUPPORT) | |
IBNibRef customNib; |
using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
/** Add this script to an object in the first scene of your game. | |
* It doesn't do anything for non-webplayer builds. For webplayer | |
* builds, it checks the domain to make sure it contains at least | |
* one of the strings, or it will redirect the page to the proper | |
* URL for the game. | |
*/ |
# Ignore everything | |
/* | |
/*/ | |
# Inverse ignore some stuff | |
!/Assets/ | |
!/ProjectSettings/ | |
!.gitignore | |
# OS Stuff |
#include "UnityAppController.h" | |
/* | |
* This Plug in will set a "systemLanguage" string key in PlayerPrefs with the system language code. | |
*/ | |
@interface GetSystemLanguage : UnityAppController | |
@end | |
@implementation GetSystemLanguage |