Verify Permissions
diskutil verifyPermissions /
Repair Permissions
diskutil repairPermissions /
# POST a JSON file and redirect output to stdout | |
wget -q -O - --header="Content-Type:application/json" --post-file=foo.json http://127.0.0.1 | |
# Download a complete website | |
wget -m -r -linf -k -p -q -E -e robots=off http://127.0.0.1 | |
# But it may be sufficient | |
wget -mpk http://127.0.0.1 | |
# Download all images of a website |
private IEnumerator ExecuteRequest<T>(BuildRequestDelegate builder, ResponseDelegate<T> callback, | |
Action cancelCallback, RequestOptions requestOptions) | |
{ | |
using(UnityWebRequest serverRequest = builder()) | |
{ | |
bool showActivityIndicator = ((requestOptions & RequestOptions.ShowActivityIndicator) == RequestOptions.ShowActivityIndicator); | |
bool forceRetry = ((requestOptions & RequestOptions.ForceRetry) == RequestOptions.ForceRetry); | |
float startTime = Time.realtimeSinceStartup; | |
yield return serverRequest.Send(); |
using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
/** | |
* WebLocationChecker by @andyman404 | |
* Licensed under Creative Commons Zero (do with it as you want, no credit needed) | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
* | |
* This script site-locks your Unity Webplayer/WebGL build. |
#!/bin/sh | |
for d in */ ; do | |
HOME=$(pwd)/$d; | |
echo $d; | |
# Remove the comment by your need | |
# megasync # first run (configure client by client at once) | |
# megasync 2> /dev/null & # load all clients at non blocking way | |
done |
#include "UnityAppController.h" | |
/* | |
* This Plug in will set a "systemLanguage" string key in PlayerPrefs with the system language code. | |
*/ | |
@interface GetSystemLanguage : UnityAppController | |
@end | |
@implementation GetSystemLanguage |
# Ignore everything | |
/* | |
/*/ | |
# Inverse ignore some stuff | |
!/Assets/ | |
!/ProjectSettings/ | |
!.gitignore | |
# OS Stuff |
using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
/** Add this script to an object in the first scene of your game. | |
* It doesn't do anything for non-webplayer builds. For webplayer | |
* builds, it checks the domain to make sure it contains at least | |
* one of the strings, or it will redirect the page to the proper | |
* URL for the game. | |
*/ |
diff -ruN snes9x-1.53-src.orig/macosx/mac-cart.mm snes9x-1.53-src/macosx/mac-cart.mm | |
--- snes9x-1.53-src.orig/macosx/mac-cart.mm 2011-04-24 22:38:10.000000000 +0900 | |
+++ snes9x-1.53-src/macosx/mac-cart.mm 2014-12-06 15:06:35.000000000 +0900 | |
@@ -214,7 +214,7 @@ | |
FSRef ref; | |
Boolean reply; | |
char name[PATH_MAX + 1]; | |
-#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT | |
+#if defined(MAC_LEOPARD_TIGER_PANTHER_SUPPORT) || defined(MAC_YOSEMITE_SUPPORT) | |
IBNibRef customNib; |