Created
June 25, 2013 20:51
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Fun with z-fighting :3
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from direct.showbase.ShowBase import ShowBase | |
from panda3d.core import * | |
from direct.task import Task | |
class MyApp(ShowBase): | |
def __init__(self): | |
ShowBase.__init__(self) | |
self.velocity = .1 | |
self.unitMovementVector = Vec3(0, 0, 0) | |
self.disableMouse() | |
self.face = self.loader.loadModel("models/smiley"); | |
self.face.reparentTo(self.render) | |
self.face.setScale(2, 2, 2) | |
self.face.setPos(0, 0, 0) | |
self.frown = self.loader.loadModel("models/frowney") | |
self.frown.reparentTo(self.render) | |
self.frown.setScale(2, 2, 2) | |
self.face.setPos(0, .1, 0) | |
self.camera.setPos(0, -20, 0) | |
self.camera.lookAt(self.face) | |
self.accept("arrow_left", self.arrowDown, ["left"] ) | |
self.accept("arrow_right", self.arrowDown, ["right"] ) | |
self.accept("arrow_down", self.arrowDown, ["down"] ) | |
self.accept("arrow_up", self.arrowDown, ["up"] ) | |
self.accept("arrow_left-up", self.arrowUp, ["left"] ) | |
self.accept("arrow_right-up", self.arrowUp, ["right"] ) | |
self.accept("arrow_up-up", self.arrowUp, ["up"] ) | |
self.accept("arrow_down-up", self.arrowUp, ["down"] ) | |
self.taskMgr.add(self.onEnterFrame, "onEnterFrame") | |
def arrowDown(self, arrow): | |
if arrow == "left": | |
self.unitMovementVector.x = -1 | |
if arrow == "right": | |
self.unitMovementVector.x = 1 | |
if arrow == "down": | |
self.unitMovementVector.y = 1 | |
if arrow == "up": | |
self.unitMovementVector.y = -1 | |
def arrowUp(self, arrow): | |
if arrow == "left" or arrow == "right": | |
self.unitMovementVector.x = 0 | |
if arrow == "up" or arrow == "down": | |
self.unitMovementVector.y = 0 | |
def onEnterFrame(self, task): | |
currPos = self.face.getPos() | |
currPos += self.unitMovementVector * self.velocity; | |
self.face.setPos(currPos) | |
return Task.cont | |
app = MyApp() | |
app.run() |
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