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Amadeus Demarzi amadeus

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out here livin
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// Released under the MIT License
import * as React from 'react';
export enum TransitionStates {
// `MOUNTED` means the child was mounted along with the parent transition group
MOUNTED,
// `ENTERED` means the child item was added AFTER the parent was mounted
ENTERED,
// `YEETED` implies the element has been removed, but we are still waiting
function useDragProps(id: string) {
const [dragged, setDragged] = useState(false);
const [over, setOver] = useState(false);
const {startDrag, stopDrag, getDragged} = useContext(ChecklistManagerContext);
const onDragStart = useCallback(
(event: DragEvent<HTMLElement>) => {
startDrag(id);
event.dataTransfer.setData('text/plain', id);
event.dataTransfer.effectAllowed = 'move';
setDragged(true);
diff --git a/discord_app/modules/voice_panel/native/controls/VoicePanelControls.tsx b/discord_app/modules/voice_panel/native/controls/VoicePanelControls.tsx
index 47b462d2900..7430848a2b7 100644
--- a/discord_app/modules/voice_panel/native/controls/VoicePanelControls.tsx
+++ b/discord_app/modules/voice_panel/native/controls/VoicePanelControls.tsx
@@ -279,7 +279,7 @@ function useControlsGesture(
...wrapperSpecs.value,
x: 0,
y: 0,
- width: windowDimensions.value.width,
+ width: getMaxDrawerWidth(windowDimensions.value.width),

Use Tobii Eye Tracker 5 with OpenTrack

Apr 17, 2024 Update

The latest releases of OpenTrack now support Tobii natively, I recommend going that route now instead of this method.

Jan 19, 2023 Update

Thanks to user Henkeman in the comments, I

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (timer_elapsed(tt_timer) > 500) {
press_count = 0;
}
switch (keycode) {
case TT_LL: {
if (record->event.pressed) {
if (layer_state_is(_LOWER)) {
layer_off(_LOWER);
press_count = 0;
export function logChanges(newProps: any, prevProps: any) {
if (process.env.NODE_ENV === 'development') {
const changes = Object.create(null);
Object.keys(newProps).forEach((key) => {
const newValue: any = newProps[key];
const oldValue: any = prevProps[key];
if (newValue !== oldValue) {
changes[key] = [oldValue, newValue];
}
});
{
"id": "spikey-blobs",
"containerSize": 224,
"radius": 42,
"rings": [
{
"id": "51ec5877-e2d0-4a58-8076-2196ec53c880",
"strokeColor": "transparent",
"points": 50,
"spread": 14,

Spitfire Camera Thoughts

So a couple days ago I reported a bug where one of the camera views was bugged, and it looked like this:

example

I actually don't know much about how to build third party planes in MSFS, but I saw that GotGravel had made some tweaks to the cameras and it looked as simple as just digging into cameras.cfg and making some tweaks, so I dug into a text

{
"id": "1374:368",
"name": "Yellow - Warning messages - Idle statuses",
"type": "TEXT",
"blendMode": "PASS_THROUGH",
"absoluteBoundingBox": {
"x": 1460,
"y": 923,
"width": 240,
"height": 76
const memTester = (() => {
const api = {
_timer: null,
start() {
if (api._timer != null) {
api.end();
}
let back = true;
api._timer = setInterval(() => {
if (back) {