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const carrier = '3'; | |
const alt = '6' | |
const w = Math.ceil(15 * 12) | |
const h = Math.ceil(15 * 21) | |
const side_toob_width = 4; | |
const cast_off_h = side_toob_width; | |
//import the knitout writer code and instantiate it as an object | |
var knitout = require ('../knitout-frontend-js/knitout'); | |
k = new knitout.Writer({carriers:['1', '2', '3', '4', '5', '6', '7', '8', '9', '10']}); |
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{ | |
"configurations": [ | |
{ | |
"name": "Win32", | |
"includePath": [ | |
"${workspaceFolder}/**", | |
"${workspaceFolder}/../../../libs/**", | |
"${workspaceFolder}/../../../libs/openFrameworks/utils/*", | |
"C:\\msys64\\mingw32\\include\\**" | |
], |
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# i3 config file (v4) | |
# | |
# Please see http://i3wm.org/docs/userguide.html for a complete reference! | |
# | |
# This config file uses keycodes (bindsym) and was written for the QWERTY | |
# layout. | |
# | |
# To get a config file with the same key positions, but foryour current | |
# layout, use the i3-config-wizard | |
# |
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#version 150 | |
// these are set by kodelife | |
uniform float time; | |
uniform vec2 resolution; | |
uniform vec2 mouse; | |
uniform vec3 spectrum; | |
uniform sampler2D texture0; | |
uniform sampler2D texture1; |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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