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February 1, 2019 23:57
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ES6 cheat sheet by Derek Banas
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// ---------- LET ---------- | |
if(true){ | |
// If you use var then the variable is available | |
// globally versus let which makes the variable | |
// available only in the block | |
// let x = 10; | |
var x = 10; | |
document.write("x = " + x + "<br />"); | |
} | |
// x is undefined here | |
document.write("x = " + x + "<br />"); | |
// If you use let in a block with the same name | |
// it won't effect the value outside of the block | |
var y = 10 | |
if(true){ | |
let y = 20 | |
} | |
document.write("y = " + y + "<br />"); | |
// ---------- CONST ---------- | |
// You can define constant values that can't change | |
const PI = 3.14159 | |
// This throws an error | |
// PI = 2.13 | |
// This won't since the constant is in a block | |
if(true){ | |
const PI = 2.13 | |
} | |
// ---------- DATA TYPES ---------- | |
// You still don't declare a data type, but instead | |
// the value defined defines the type being Boolean, | |
// Number, String, Object, Symbol | |
document.write(typeof true + "<br />"); | |
document.write(typeof 3.14 + "<br />"); | |
document.write(typeof "string" + "<br />"); | |
document.write(typeof Symbol() + "<br />"); | |
document.write(typeof {a:1} + "<br />"); | |
document.write(typeof [1,2,3] + "<br />"); | |
document.write(typeof undefined + "<br />"); | |
// ---------- STRINGS ---------- | |
// You can use string interpolation using template | |
// literals | |
let fName = "Derek"; | |
let lName = "Banas"; | |
document.write(`${fName} ${lName}` + "<br />"); | |
// Calculation in output using template literals | |
let num1 = 10 | |
let num2 = 5 | |
document.write(`10 * 5 = ${num1 * num2}` + "<br />"); | |
// You can use tagged template literals to modify | |
// output using a function | |
// The strings array contains the strings and the | |
// values array the substitutions | |
function doMath(strings, ...values) { | |
if (strings[0] == 'Add'){ | |
document.write(`${values[0]} + ${values[1]} = ${values[0] + values[1]} <br />`); | |
} else if (strings[0] == 'Sub'){ | |
document.write(`${values[0]} - ${values[1]} = ${values[0] - values[1]} <br />`); | |
} | |
} | |
doMath`Add${10} ${20}`; | |
doMath`Sub${10} ${20}`; | |
// Iterate over characters | |
for(let c of fName){ | |
document.write(`${c} <br />`); | |
} | |
// Repeat a string | |
document.write("Hello ".repeat(3) + "<br />"); | |
// Does a string start with a value | |
document.write(fName.startsWith("De") + "<br />"); | |
// Does it end with | |
document.write(fName.endsWith("ek") + "<br />"); | |
// Does it include | |
document.write(fName.includes("ere") + "<br />"); | |
// Multiline strings | |
let multilineStr = "This is \ | |
a multiline \ | |
string"; | |
document.write(`${multilineStr} <br />`); | |
let anothermlstr = `Another | |
multiline | |
string`; | |
document.write(`${anothermlstr} <br />`); | |
// ---------- FUNCTIONS ---------- | |
// Default values are defined next to parameters | |
function getSum(num1 = 1, num2 = 1){ | |
document.write(`${num1} + ${num2} = ${num1+num2}<br />`); | |
// arguments[] only receives the value passed | |
document.write(`${arguments[0]} + ${arguments[1]}<br />`) | |
} | |
getSum(3); | |
// Rest parameters, which are preceeded by ... | |
// become an array | |
// You can only have 1 rest parameter and it must | |
// be defined last | |
function getSumMore(...vals){ | |
let sum = 0; | |
for(let i = 0, len = vals.length; i < len; i++){ | |
sum += vals[i]; | |
} | |
document.write(`The sum is ${sum}<br />`); | |
} | |
getSumMore(1,2,3,4); | |
// You can also pass arrays | |
let vals = [1,2,3,4,5]; | |
getSumMore(...vals); | |
// Arrow functions define parameters followed | |
// by the body of the function | |
let difference = (num1, num2) => num1 - num2; | |
document.write(`5 - 10 = ${difference(5,10)}<br />`); | |
// They can contain more then 1 statement | |
let mult = (num1, num2) => { | |
let product = num1 * num2; | |
document.write(`${num1} * ${num2} = ${product}<br />`); | |
}; | |
mult(5,50); | |
// You can use arrow functions with map, filter and | |
// map | |
let valArr = [1,2,3,4,5]; | |
// Reduce applies a function against an accumulator | |
// to get a single result | |
let sumVals = valArr.reduce((a, b) => a + b); | |
document.write(`Sum : ${sumVals}<br />`); | |
// Filter returns those values that pass the condition | |
let evens = valArr.filter(v => v % 2 == 0); | |
document.write(`Evens : ${evens}<br />`); | |
// Map performs the given action on every item passed | |
let doubles = valArr.map(v => v * 2); | |
document.write(`Doubles : ${doubles}<br />`); | |
// ---------- OBJECTS ---------- | |
// You create object literals like this | |
function createAnimal(name, owner){ | |
return { | |
// Properties | |
name, | |
owner, | |
// Create a method | |
getInfo(){ | |
return `${this.name} is owned by ${this.owner}` | |
}, | |
// Objects can contain other objects | |
address: { | |
street: '123 Main St', | |
city: 'Pittsburgh' | |
} | |
}; | |
} | |
var spot = createAnimal("Spot", "Doug"); | |
// Execute method | |
document.write(`${spot.getInfo()}<br />`); | |
// Access object in the object | |
document.write(`${spot.name} is at ${spot.address.street}<br />`); | |
// Get properties and methods of object | |
document.write(`${Object.getOwnPropertyNames(spot).join(" ")} <br />`); | |
// You can store values from Objects with destructoring | |
let { name, owner } = spot; | |
document.write(`Name : ${name}<br />`); | |
// Get the inner class value | |
let { address } = spot | |
document.write(`Address : ${address.street}<br />`); | |
// You can destructor arrays as well | |
let favNums = [2.718, .5772, 4.6692]; | |
let [,,chaos] = favNums; | |
document.write(`Chaos : ${chaos}<br />`); | |
// You can use rest items to grab part of an array | |
let [, ...last2] = favNums; | |
document.write(`2nd Num : ${last2[0]}<br />`); | |
// This can be used to switch values | |
let val1 = 1, val2 = 2; | |
[val1,val2] = [val2,val1]; | |
document.write(`Val2 : ${val2}<br />`); | |
// ---------- CLASSES ---------- | |
// Classes now work much like they do in other languages | |
class Mammal{ | |
constructor(name){ | |
this._name = name; | |
} | |
// Getter | |
get name() { | |
return this._name; | |
} | |
// Setter | |
set name(name){ | |
this._name = name; | |
} | |
// Static Mammal creator | |
static makeMammal(name){ | |
return new Mammal(name); | |
} | |
getInfo(){ | |
return `${this.name} is a mammal`; | |
} | |
} | |
// Create an object | |
let monkey = new Mammal("Fred"); | |
// Change name | |
monkey.name = "Mark"; | |
// Call getter | |
document.write(`Mammal : ${monkey.name}<br />`); | |
// Create Mammal using static function | |
let chipmunk = Mammal.makeMammal("Chipper"); | |
document.write(`Mammal 2 : ${chipmunk.name}<br />`); | |
// You can inherit properties and methods with extends | |
class Marsupial extends Mammal{ | |
constructor(name, hasPouch){ | |
// Call the super class constructor | |
super(name); | |
this._hasPouch = hasPouch; | |
} | |
get hasPouch() { | |
return this._hasPouch; | |
} | |
set hasPouch(hasPouch){ | |
this._hasPouch = hasPouch; | |
} | |
// You can override methods | |
getInfo(){ | |
return `${this.name} is a marsupial`; | |
} | |
} | |
let kangaroo = new Marsupial("Paul", true); | |
document.write(`It is ${kangaroo.hasPouch} that ${kangaroo.name} has a pouch<br />`); | |
// Test overridden method | |
document.write(`${chipmunk.getInfo()}<br />`); | |
document.write(`${kangaroo.getInfo()}<br />`); | |
// You can dynamically inherit from Classes | |
function getClass(classType){ | |
if (classType == 1) { | |
return Mammal; | |
} else { | |
return Marsupial; | |
} | |
} | |
class Koala extends getClass(2){ | |
constructor(name){ | |
super(name); | |
} | |
} | |
let carl = new Koala("Carl"); | |
document.write(`${carl.getInfo()}<br />`); | |
// ---------- SYMBOLS ---------- | |
// A Symbol is like an enumerated type that can be used as | |
// identifiers and they can't be changed (immutable). | |
// Create a symbol that is used like a label in an array | |
// You can provide a description in quotes | |
let capital = Symbol("State Capital"); | |
let pennsylvania = {}; | |
pennsylvania[capital] = "Harrisburg"; | |
document.write(`Capital of PA : ${pennsylvania[capital]}<br />`); | |
// Get the description | |
document.write(`Symbol Capital : ${capital.toString()}<br />`); | |
// You can share symbols by using symbol.for() | |
let employNum = Symbol.for("Employee Number"); | |
let bobSmith = {}; | |
bobSmith[employNum] = 10; | |
let sallyMarks = {}; | |
sallyMarks[employNum] = 11; | |
document.write(`Bob : ${bobSmith[employNum]}<br />`); | |
document.write(`Sally : ${sallyMarks[employNum]}<br />`); | |
// ---------- ARRAYS ---------- | |
// Array.of() is used to create arrays instead of the array | |
// constructor | |
let array1 = Array.of(1,2,3); | |
// Create an object into an array | |
let array2 = Array.from("word"); | |
// You can use Array.from to manipulate values | |
let array3 = Array.from(array1, (value) => value * 2); | |
// Iterate over values | |
for (let val of array3) document.write(`Array Val : ${val}<br />`); | |
// ---------- SETS ---------- | |
// A Set is a list of values with no duplicates | |
var randSet = new Set(); | |
randSet.add(10); | |
randSet.add("Word"); | |
// Check to see if set contains a value | |
document.write(`Has 10 : ${randSet.has(10)}<br />`); | |
// Get size of Set | |
document.write(`Set Size : ${randSet.size}<br />`); | |
// Delete item from list | |
randSet.delete(10); | |
// Iterate a Set | |
for (let val of randSet) document.write(`Set Val : ${val}<br />`); | |
// ---------- MAPS ---------- | |
// A Map is a collection of key/value pairs | |
var randMap = new Map(); | |
randMap.set("key1", "Random String"); | |
randMap.set("key2", 10); | |
// Get values | |
document.write(`key1 : ${randMap.get("key1")}<br />`); | |
document.write(`key2 : ${randMap.get("key2")}<br />`); | |
// Get size | |
document.write(`Map Size : ${randMap.size}<br />`); | |
// Iterate Map | |
randMap.forEach(function(value, key){ | |
document.write(`${key} : ${value}<br />`); | |
}); | |
// ---------- PROMISES ---------- | |
// Promises define code that is to be executed later | |
// Promises either succeed or fail once | |
// They either are fulfilled, rejected, pending, or settled | |
// A Promise that is handled immediately | |
var p1 = Promise.resolve('Resolve Me'); | |
// then takes 2 optional arguments being first a callback | |
// for a success and another for failure | |
p1.then((res) => document.write(`${res}<br />`)); | |
// Create a promise that executes after 2 seconds | |
var p2 = new Promise(function(resolve, reject){ | |
setTimeout(() => resolve('Resolve Me'), 2000); | |
}); | |
p2.then((res) => document.write(`${res}<br />`)); | |
// Here I demonstrate how then is used if a promise is | |
// fulfilled or rejected | |
let randVal = 18; | |
var p3 = new Promise(function(resolve, reject){ | |
if (randVal == 6){ | |
resolve("Good Value"); | |
} else { | |
reject("Bad Value"); | |
} | |
}); | |
p3.then((val) => document.write(`${val}<br />`), | |
(err) => document.write(`${err}<br />`)); | |
// You should add catch to a chain to handle errors | |
var p4 = new Promise((resolve, reject) => { | |
if (randVal <= 17){ | |
throw new Error("Can't Vote"); // Same as a Reject | |
} else { | |
resolve("Can Vote"); | |
} | |
}); | |
p4.then((val) => document.write(`${val}<br />`)) | |
.catch((err) => document.write(`${err.message}<br />`)); |
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<!doctype html> | |
<html> | |
<head> | |
</head> | |
<body> | |
<script src="ecmatut.js"></script> | |
</body> | |
</html> |
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