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June 9, 2016 10:14
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C#. Рисование кружочков с использованием SmallBasicLibrary
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using Microsoft.SmallBasic.Library; | |
class Program | |
{ | |
private static Primitive circle2; | |
static double vx2 = 0; | |
static double vy2 = 0; | |
static void Main(string[] args) | |
{ | |
GraphicsWindow.Show(); | |
GraphicsWindow.PenColor = "blue"; | |
GraphicsWindow.BrushColor = "cyan"; | |
int circle_width = 50, circle_height = 50; | |
int width = 640;GraphicsWindow.Width=width; | |
int height = 400;GraphicsWindow.Height=height; | |
Primitive circle= Shapes.AddEllipse(circle_width, circle_height); | |
Shapes.Move(circle, width/2-circle_width/2 , height/2-circle_height/2); | |
double vx = 5; | |
double vy = 3; | |
circle2 = Shapes.AddEllipse(circle_width, circle_height); | |
Shapes.Move(circle2, width / 2 - circle_width / 2, height / 2 - circle_height / 2); | |
GraphicsWindow.KeyDown += GraphicsWindow_KeyDown; | |
while (true) | |
{ | |
UpdateCircle(circle, ref vx, ref vy,circle_width, circle_height); | |
//UpdateCircle(circle2, ref vx2, ref vy2, circle_width, circle_height); | |
Microsoft.SmallBasic.Library.Program.Delay(30); | |
} | |
//Primitive circle2 = Shapes.AddEllipse(circle_width, circle_height); | |
//int duration = 1000; | |
//double destX = width - circle_width ; | |
//double destY = height - circle_height ; | |
//Animate(circle2,destX, destY,duration); | |
//Shapes.Animate(circle2, 0, 0, 1000); | |
} | |
private static void GraphicsWindow_KeyDown() | |
{ | |
if(GraphicsWindow.LastKey=="Left") | |
{ | |
vx2 = -10; | |
UpdateCircle(circle2,ref vx2,ref vy2,50,50); | |
} | |
else if(GraphicsWindow.LastKey=="Right") | |
{ | |
double vx2 = 10; | |
UpdateCircle(circle2, ref vx2, ref vy2, 50, 50); | |
} | |
} | |
private static void UpdateCircle(Primitive circle, ref double vx, ref double vy,int circle_width, int circle_height) | |
{ | |
double x = Shapes.GetLeft(circle) + vx; | |
if (x + circle_width > GraphicsWindow.Width) | |
{ | |
x = GraphicsWindow.Width - circle_width; | |
vx *= -1; | |
} | |
else if (x < 0) | |
{ | |
x = 0; | |
vx *= -1; | |
} | |
double y = Shapes.GetTop(circle) + vy; | |
if (y + circle_height > GraphicsWindow.Height) | |
{ | |
y = GraphicsWindow.Height - circle_height; | |
vy *= -1; | |
} | |
else if (y < 0) | |
{ | |
y = 0; | |
vy *= -1; | |
} | |
Shapes.Move(circle, x, y); | |
} | |
private static void Animate(Primitive circle2,double destX, double destY, int duration) | |
{ | |
int steps = 100; | |
double stepX = (destX- Shapes.GetLeft(circle2))/steps; | |
double stepY = (destY- Shapes.GetTop(circle2))/steps; | |
for (int i = 0; i < steps; i++) | |
{ | |
double left = Shapes.GetLeft(circle2); | |
double top = Shapes.GetTop(circle2); | |
Shapes.Move(circle2, left + stepX, top + stepY); | |
Microsoft.SmallBasic.Library.Program.Delay(duration/steps); | |
} | |
} | |
} |
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