Created
September 7, 2018 18:19
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| import pygame #Python-game SDL Package | |
| import sys #System Package | |
| pygame.init() | |
| width = 350 | |
| height = 200 | |
| white = (255, 64, 64) | |
| screen = pygame.display.set_mode( (width, height ) ) | |
| running = True | |
| deku = pygame.image.load("download.jpg") | |
| deku_rect = deku.get_rect() | |
| deku_pos_x = 10 | |
| deku_pos_y = 10 | |
| velocity = 0.1 | |
| def draw_image(pygameSurface): | |
| screen.blit(pygameSurface,(100,100)) | |
| def move_image(pygameSurface): | |
| screen.blit(pygameSurface,(deku_pos_x,deku_pos_y)) | |
| def del_win(): | |
| pygame.quit() | |
| sys.exit() | |
| def draw(): | |
| global deku_pos_x | |
| global deku_pos_y | |
| pressed_left = False | |
| pressed_right = False | |
| pressed_up = False | |
| pressed_down = False | |
| while (True): | |
| draw_image(deku) | |
| for event in pygame.event.get(): | |
| if event.type == pygame.QUIT: | |
| del_win() | |
| elif event.type == pygame.KEYDOWN: | |
| if event.key == pygame.K_ESCAPE: | |
| del_win() | |
| elif event.key == pygame.K_UP: | |
| pressed_up = True | |
| elif event.key == pygame.K_DOWN: | |
| pressed_down = True | |
| elif event.key == pygame.K_RIGHT: | |
| pressed_right = True | |
| elif event.key == pygame.K_LEFT: | |
| pressed_left = True | |
| elif event.type == pygame.KEYUP: | |
| if event.key == pygame.K_UP: | |
| pressed_up = False | |
| elif event.key == pygame.K_DOWN: | |
| pressed_down = False | |
| elif event.key == pygame.K_RIGHT: | |
| pressed_right = False | |
| elif event.key == pygame.K_LEFT: | |
| pressed_left = False | |
| if pressed_left: | |
| deku_pos_x -= velocity | |
| if pressed_right: | |
| deku_pos_x += velocity | |
| if pressed_up: | |
| deku_pos_y -= velocity | |
| if pressed_down: | |
| deku_pos_y += velocity | |
| screen.fill(white) | |
| move_image(deku) | |
| pygame.display.flip() | |
| pygame.display.update() |
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