Created
August 25, 2016 19:55
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This takes the internal functionality of `.put` and RIPS IT OUT, separating it from the chaining API and the event listeners that cause problems - but NOTE, this does not support the chaining API or async behavior! Plus it has a couple extra hidden gems like auto-Array-to-Object conversion and UUID hinting.
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function importGUN3 (data, options){ | |
options = options || {}; | |
options.prefix = 'gun/'; | |
if(options.arrays !== false){ | |
options.arrays = true; | |
data = array2object(data); | |
} | |
var drift = options.state || Gun.time.now(); | |
var ctx = {}, at = {}; | |
Gun.ify(data, function(env, cb, map){ | |
var eat; | |
if(!env || !(eat = env.at) || !env.at.node){ return } | |
if(!eat.node._){ eat.node._ = {} } | |
if(!eat.node._[Gun._.state]){ eat.node._[Gun._.state] = {} } | |
if(!Gun.is.node.soul(eat.node)){ | |
if(data === eat.obj){ | |
Gun.obj.as(env.graph, eat.soul = Gun.obj.as(eat.node._, Gun._.soul, Gun.is.node.soul(eat.obj) || (options.soul || options.id || (data._ && data._['#']) || data.soul || data._id || data._ID || data.id || data.ID || Gun.text.random()).toString()), eat.node); | |
options.soul = eat.soul; | |
cb(eat, eat.soul); | |
} else { | |
var path = function(err, node){ | |
if(path.opt && path.opt.on && path.opt.on.off){ path.opt.on.off() } | |
if(path.opt.done){ return } | |
path.opt.done = true; | |
if(err){ env.err = err } | |
eat.soul = Gun.is.node.soul(node) || Gun.is.node.soul(eat.obj) || Gun.is.node.soul(eat.node) || ((eat.obj._ && eat.obj._['#']) || eat.obj.soul || eat.obj._id || eat.obj._ID || eat.obj.id || eat.obj.ID || Gun.text.random()).toString(); | |
Gun.obj.as(env.graph, Gun.obj.as(eat.node._, Gun._.soul, eat.soul), eat.node); | |
cb(eat, eat.soul); | |
}; path.opt = {put: true}; | |
if(ctx.not){ | |
path(); | |
} else { | |
if(at.field || at.at){ | |
} else { | |
load(eat.path || [], path, options); | |
} | |
} | |
} | |
} | |
if(!eat.field){ return } | |
eat.node._[Gun._.state][eat.field] = drift; | |
}, {pure: true})(function(err, ify){ | |
save(ify.graph, options); | |
}); | |
} | |
function load(arr, cb, opt){ | |
var soul = opt.prefix + opt.soul; | |
var node = store.get(soul); | |
if(!node){ | |
return cb(null, node); | |
} | |
var field = arr[0]; | |
var val = node[field]; | |
if(!val){ | |
return cb(null); | |
} | |
var rel = Gun.is.rel(val) || Gun.is.node.soul(val); | |
if(rel){ | |
return cb(null, Gun.is.node.ify({}, rel)); | |
} | |
return cb(null); | |
} | |
function save(graph, opt){ | |
var err = Gun.is.graph(graph, function(node, soul){ | |
store.put(opt.prefix + soul, node, function(err){if(err){ console.log({err: err}) }}); | |
}); | |
} | |
function array2object(arr){ | |
var obj = {}; | |
Gun.list.map(arr, function(v,f,t){ | |
if(Gun.list.is(v) || Gun.obj.is(v)){ | |
obj[f] = array2object(v); | |
return; | |
} | |
obj[f] = v; | |
}); | |
return obj; | |
} | |
var LS = localStorage; | |
var store = { | |
get: function(key){ | |
var obj; | |
try{obj = Gun.obj.ify(LS.getItem(key) || null) | |
}catch(e){obj = null} | |
return obj; | |
}, | |
put: function(key, val, cb){ | |
try{ LS.setItem(key, Gun.text.ify(val)) }catch(e){if(cb)cb(e)} | |
} | |
} |
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