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A tessellation inspired by the Alhambra. The exercise only made me appreciate the original piece of art more.
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from turtle import * | |
WIDTH = 1280 | |
HEIGHT = 800 | |
RADIUS = 50 | |
def init(): | |
setup(WIDTH, HEIGHT) | |
setworldcoordinates(0, 0, WIDTH, HEIGHT) | |
hideturtle() | |
tracer(0, 0) | |
def draw_one(x, y, radius): | |
up() | |
width(1) | |
goto(x, y) | |
forward(radius) | |
right(90) | |
down() | |
forward(WIDTH) | |
backward(2 * WIDTH) | |
left(90) | |
def outline(x, y, w, outer_radius, outline_length): | |
def draw(*turn): | |
unwind = 0 | |
for angle in turn: | |
unwind -= angle | |
left(angle) | |
forward(outline_length) | |
left(unwind) | |
up() | |
width(w) | |
goto(x, y) | |
forward(outer_radius) | |
down() | |
draw(60, 90, -60, 90, -60, 90) | |
init() | |
shift = False | |
for y in range(0, HEIGHT, int(3.46 * RADIUS)): | |
for x in range(0 if not shift else 2 * RADIUS, WIDTH, 4 * RADIUS): | |
for i in range(12): | |
draw_one(x, y, RADIUS) | |
right(30) | |
for i in range(4): | |
outline(x, y, 4, 1.15 * RADIUS, 0.422222 * RADIUS) | |
if shift: | |
outline(x, y, 3, 0.85 * RADIUS, 0.31 * RADIUS) | |
right(90) | |
shift = not shift | |
update() | |
done() |
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