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September 28, 2014 03:30
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<!-- Custom Thrustmaster Warthog HOTAS mapping for Star Citizen --> | |
<!-- Binding Names: http://www.starcitizen-sgc.com/scdefaultprofile --> | |
<ActionMaps version="0" > | |
<CustomisationUIHeader device="joystick" label="JoystickTMWarthog" description="@ui_JoystickTMWarthogDesc" image="JoystickTMWarthog" /> | |
<deviceoptions name="Joystick - HOTAS Warthog"> | |
<!-- Reduce the deadzone --> | |
<option input="x" deadzone="0.015" /> | |
<option input="y" deadzone="0.015" /> | |
</deviceoptions> | |
<options type="joystick" instance="2"> | |
<!-- Make all piloting input linear --> | |
<pilot exponent="1" /> | |
</options> | |
<options type="joystick" instance="3"> | |
<!-- Make all piloting input linear --> | |
<pilot exponent="1" /> | |
</options> | |
<actionmap name="spaceship_general"> | |
<action name="v_eject"> | |
<rebind device="joystick" input="js2_button30" /><!-- L/G Warning Silence --> | |
</action> | |
<action name="v_use_docking"> | |
<rebind device="joystick" input="js2_button31" /><!-- Autopilot Engage (Black) --> | |
</action> | |
<action name="v_toggle_running_lights"> | |
<rebind device="joystick" input="js2_button14" /><!-- Pinky Switch Aft --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_view"> | |
<action name="v_view_dynamic_focus_toggle"> | |
<rebind device="joystick" input="js2_button11" /><!-- DMS up --> | |
</action> | |
<!-- Disable view buttons --> | |
<!-- <action name="v_view_yaw_left"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_view_yaw_right"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_view_pitch_up"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_view_pitch_down"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_view_cycle_fwd"> | |
<rebind device="joystick" input="" /> | |
</action> --> | |
<!-- Use hat for view --> | |
<action name="v_view_yaw_left"> | |
<rebind device="joystick" input="js2_hat1_left" /><!-- Trim Hat LWD --> | |
</action> | |
<action name="v_view_yaw_right"> | |
<rebind device="joystick" input="js2_hat1_right" /><!-- Trim Hat RWD --> | |
</action> | |
<action name="v_view_pitch_up"> | |
<rebind device="joystick" input="js2_hat1_up" /><!-- Trim Hat Nose Down --> | |
</action> | |
<action name="v_view_pitch_down"> | |
<rebind device="joystick" input="js2_hat1_down" /><!-- Trim Hat Nose Up --> | |
</action> | |
<action name="v_view_cycle_fwd"> | |
<rebind device="joystick" input="" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_hud"> | |
<!-- Radio hat --> | |
<!-- | |
<action name="v_hud_left_panel_up"> | |
<rebind device="joystick" input="js2_button3" /><!- Mic Switch Up (Short) -> | |
</action> | |
<action name="v_hud_left_panel_down"> | |
<rebind device="joystick" input="js2_button5" /><!- Mic Switch Down (Short) -> | |
</action> | |
<action name="v_hud_left_panel_left"> | |
<rebind device="joystick" input="js2_button6" /><!- Mic Switch Left (Short) -> | |
</action> | |
<action name="v_hud_left_panel_right"> | |
<rebind device="joystick" input="js2_button4" /><!- Mic Switch Right (Short) -> | |
</action> | |
<action name="v_hud_confirm"> | |
<rebind device="joystick" input="js2_button2" /><!- Mic Switch Press (Short) -> | |
</action> | |
--> | |
<!-- <action name="v_hud_cancel"> | |
<rebind device="joystick" input="js2_button2" /><!- Mic Switch Press (Long) -> | |
</action> --> | |
<action name="v_hud_open_scoreboard"> | |
<rebind device="joystick" input="js2_button4" /><!-- Pinky Lever --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_movement"> | |
<action name="v_roll"> | |
<rebind device="joystick" input="js2_x" /> | |
</action> | |
<action name="v_pitch"> | |
<rebind device="joystick" input="js2_y" /> | |
</action> | |
<!-- Rudder Pedals --> | |
<action name="v_yaw"> | |
<rebind device="joystick" input="js3_rotz" /> | |
</action> | |
<!-- <action name="v_newtonian_yaw"> | |
<rebind device="joystick" input="js3_rotz" /> | |
</action> --> | |
<!-- End Rudder Pedals --> | |
<action name="v_throttle"> | |
<rebind device="joystick" input="js2_throttlez" /> | |
</action> | |
<action name="v_afterburner"> | |
<rebind device="joystick" input="js2_button32" /><!-- Speed Brake Aft --> | |
</action> | |
<action name="v_brake"> | |
<rebind device="joystick" input="js2_button20" /><!-- Left Throttle Button --> | |
</action> | |
<action name="v_newtonian_brake"> | |
<rebind device="keyboard" input="js2_button15" /><!-- Left Throttle Button --> | |
</action> | |
<!-- Strafe using throttle coolie hat --> | |
<!-- <action name="v_strafe_left"> | |
<rebind device="joystick" input="js2_hat1_left" /> | |
</action> | |
<action name="v_strafe_right"> | |
<rebind device="joystick" input="js2_hat1_right" /> | |
</action> | |
<action name="v_strafe_up"> | |
<rebind device="joystick" input="js2_hat1_up" /> | |
</action> | |
<action name="v_strafe_down"> | |
<rebind device="joystick" input="js2_hat1_down" /> | |
</action> --> | |
<!-- Strafe using throttle slew control --> | |
<!-- | |
<action name="v_strafe_vertical"> | |
<rebind device="joystick" input="js2_roty" /><!- Slew Y -> | |
</action> | |
<action name="v_strafe_lateral"> | |
<rebind device="joystick" input="js2_rotx" /><!- Slew X -> | |
</action> | |
--> | |
<!-- --> | |
<action name="v_ifcs_toggle_vector_decoupling"> | |
<rebind device="joystick" input="js2_button21" /><!-- Slew Push --> | |
</action> | |
<action name="v_ifcs_toggle_safety"> | |
<rebind device="joystick" input="js2_button5" /><!-- MMCB --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_targeting"> | |
<action name="v_target_cycle_all_fwd"> | |
<rebind device="joystick" input="js2_button8" /><!-- TMS Right --> | |
</action> | |
<action name="v_target_cycle_all_back"> | |
<rebind device="joystick" input="js2_button10" /><!-- TMS Left --> | |
</action> | |
<action name="v_target_missile_lock_focused"> | |
<rebind device="joystick" input="js2_button2" /><!-- Weapon Release --> | |
</action> | |
<action name="v_target_cycle_hostile_fwd"> | |
<rebind device="joystick" input="js2_button9" /><!-- TMS Down (Short) --> | |
</action> | |
<action name="v_target_nearest_hostile"> | |
<rebind device="joystick" input="js2_button7" /><!-- TMS Up (Short) --> | |
</action> | |
<!-- <action name="v_target_toggle_pinned_focused"> | |
<rebind device="joystick" input="js2_button7" /><!- TMS Up (Long) -> | |
</action> --> | |
<!-- <action name="v_target_nearest_landzone"> | |
<rebind device="joystick" input="js2_button9" /><!- TMS Down (Long) -> | |
</action> --> | |
</actionmap> | |
<actionmap name="spaceship_weapons"> | |
<action name="v_attack1_group1"> | |
<rebind device="joystick" input="js2_button1" /><!-- Trigger Stage 1 --> | |
</action> | |
<action name="v_attack1_group2"> | |
<rebind device="joystick" input="js2_button6" /><!-- Trigger Stage 2 --> | |
</action> | |
<action name="v_attack1_group3"> | |
<rebind device="joystick" input="js2_button3" /><!-- NWS --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_missiles"> | |
<action name="v_weapon_launch_missile"> | |
<rebind device="joystick" input="js2_button2" /><!-- Weapon Release --> | |
</action> | |
<action name="v_weapon_cycle_missile_fwd"> | |
<rebind device="joystick" input="js2_button12" /><!-- DMS Right --> | |
</action> | |
<action name="v_weapon_cycle_missile_back"> | |
<rebind device="joystick" input="js2_button14" /><!-- DMS Left --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_defensive"> | |
<action name="v_weapon_launch_countermeasure"> | |
<rebind device="joystick" input="js2_button15" /><!-- CMS Fwd --> | |
</action> | |
<action name="v_weapon_cycle_countermeasure_fwd"> | |
<rebind device="joystick" input="js2_button17" /><!-- CMS Aft --> | |
</action> | |
<!-- Shield management with trim hat --> | |
<!-- <action name="v_shield_raise_level_forward"> | |
<rebind device="joystick" input="js2_hat1_up" /> | |
</action> | |
<action name="v_shield_raise_level_back"> | |
<rebind device="joystick" input="js2_hat1_down" /> | |
</action> | |
<action name="v_shield_raise_level_left"> | |
<rebind device="joystick" input="js2_hat1_left" /> | |
</action> | |
<action name="v_shield_raise_level_right"> | |
<rebind device="joystick" input="js2_hat1_right" /> | |
</action> | |
<action name="v_shield_raise_level_up"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_shield_raise_level_down"> | |
<rebind device="joystick" input="" /> | |
</action> --> | |
<!-- Shield management with coolie hat --> | |
<action name="v_shield_raise_level_forward"> | |
<rebind device="joystick" input="js2_hat1_up" /><!-- Coolie Hat Up --> | |
</action> | |
<action name="v_shield_raise_level_back"> | |
<rebind device="joystick" input="js2_hat1_down" /><!-- Coolie Hat Down --> | |
</action> | |
<action name="v_shield_raise_level_left"> | |
<rebind device="joystick" input="js2_hat1_left" /><!-- Coolie Hat Left --> | |
</action> | |
<action name="v_shield_raise_level_right"> | |
<rebind device="joystick" input="js2_hat1_right" /><!-- Coolie Hat Right --> | |
</action> | |
<action name="v_shield_raise_level_up"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<action name="v_shield_raise_level_down"> | |
<rebind device="joystick" input="" /> | |
</action> | |
<!-- --> | |
<action name="v_shield_reset_level"> | |
<rebind device="joystick" input="js2_button12" /><!-- China Hat Aft --> | |
</action> | |
<action name="v_shield_boost_recharge"> | |
<rebind device="joystick" input="js2_button11" /><!-- China Hat Fwd --> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_radar"> | |
<!-- <action name="v_radar_toggle_onoff"> | |
<rebind device="joystick" input="js2_button19" /><!- CMS Push (Long) -> | |
</action> --> | |
<action name="v_radar_toggle_active_or_passive"> | |
<rebind device="joystick" input="js2_button19" /><!-- CMS Push (Short) --> | |
</action> | |
<action name="v_radar_cycle_zoom_fwd"> | |
<rebind device="joystick" input="js2_button16" /><!-- CMS Right --> | |
</action> | |
<action name="v_radar_cycle_zoom_back"> | |
<rebind device="joystick" input="js2_button18" /><!-- CMS Left --> | |
</action> | |
</actionmap> | |
</ActionMaps> |
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// TARGET Script | |
include "target.tmh" | |
include "usb_keys.tmh" | |
// User-editiable axis curves. | |
// int x_curve = -5; | |
// int y_curve = -7; | |
int x_curve = 0; | |
int y_curve = 0; | |
int throttle_curve = 0; | |
int strafe_x_curve = 0; | |
int strafe_y_curve = 0; | |
// User-editable unused axes curves. | |
int left_throttle_curve = 0; | |
int friction_control_curve = 0; | |
// Delay in milliseconds to determine a "long" button press for commands | |
// that have a short/long option. | |
int long_delay_amount = 500; | |
int main() | |
{ | |
Configure(&HCougar, MODE_EXCLUDED); | |
Configure(&T16000, MODE_EXCLUDED); | |
if(Init(&EventHandle)) return 1; | |
SetKBRate(32, 50); | |
SetKBLayout(KB_ENG); | |
SetShiftButton(0, 0, 0, 0, 0, 0); | |
// ------------- | |
// Joystick Axes | |
// ------------- | |
MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); | |
SetSCurve(&Joystick, JOYX, 0, 0, 0, x_curve, 0); | |
MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); | |
SetSCurve(&Joystick, JOYY, 0, 0, 0, y_curve, 0); | |
// ------------- | |
// Throttle Axes | |
// ------------- | |
MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Throttle | |
SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, throttle_curve, 0); | |
MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Unused | |
SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, left_throttle_curve, 0); | |
MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); // Friction Axis - Unused | |
SetSCurve(&Throttle, THR_FC, 0, 0, 0, friction_control_curve, 0); | |
// // Slew Control - Thruster Strafing | |
MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); | |
// SetSCurve(&Throttle, SCX, 0, 0, 0, strafe_x_curve 0); | |
MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); | |
// SetSCurve(&Throttle, SCY, 0, 0, 0, strafe_y_curve, 0); | |
// ---------------- | |
// Joystick Buttons | |
// ---------------- | |
// Trigger | |
MapKey(&Joystick, TG1, DX1); // Weapon Group 1 | |
MapKey(&Joystick, TG2, DX6); // Weapon Group 2 | |
// MMCB | |
MapKey(&Joystick, S1, DX5); // IFCS Toggle Safety (Short) | |
// MapKey(&Joystick, S1, DX5); // Use Docking (Long) | |
// Weapon Release | |
MapKey(&Joystick, S2, DX2); // Launch Missile | |
// NWS | |
MapKey(&Joystick, S3, DX3); // Weapon Group 3 | |
// Paddle Switch | |
MapKey(&Joystick, S4, DX4); // Show Scoreboard | |
// TMS Hat | |
MapKey(&Joystick, H2U, TEMPO( | |
DX7, // Target Nearest Hostile (Short) | |
USB_G, //Pin Focused Target (Long) | |
long_delay_amount | |
)); | |
MapKey(&Joystick, H2D, DX9); // Cycle Hostile Forward (Short) | |
// MapKey(&Joystick, H2D, DX9); // Target Nearest Landzone (Long) | |
MapKey(&Joystick, H2L, DX10); // Target Cycle All Back | |
MapKey(&Joystick, H2R, DX8); // Target Cycle All Fwd | |
// DMS Hat | |
MapKey(&Joystick, H3U, DX11); // Dynamic Focus | |
MapKey(&Joystick, H3D, DX13); | |
MapKey(&Joystick, H3L, DX14); // Cycle Missile Back | |
MapKey(&Joystick, H3R, DX12); // Cycle Missile Fwd | |
// CMS Hat | |
MapKey(&Joystick, H4U, DX15); // Launch Countermeasure | |
MapKey(&Joystick, H4D, DX17); // Cycle Countermeasure Fwd | |
MapKey(&Joystick, H4L, DX18); // Radar Zoom Back | |
MapKey(&Joystick, H4R, DX16); // Radar Zoom Fwd | |
MapKey(&Joystick, H4P, DX19); // Radar Active/Passive (Short) | |
// MapKey(&Joystick, H4P, DX19); // Radar On/Off (Long) | |
// Unnecessary unless overriding DX hat. | |
// MapKey(&Joystick, H1U, ); | |
// MapKey(&Joystick, H1D, ); | |
// MapKey(&Joystick, H1L, ); | |
// MapKey(&Joystick, H1R, ); | |
// ---------------- | |
// Throttle Buttons | |
// ---------------- | |
// Coolie Hat | |
// MapKey(&Throttle, CSU, DX22); // Raise Shields Forward | |
// MapKey(&Throttle, CSD, DX24); // Raise Shields Back | |
// MapKey(&Throttle, CSL, DX25); // Raise Shields Left | |
// MapKey(&Throttle, CSR, DX23); // Raise Shields Right | |
MapKey(&Throttle, CSU, USB_RIGHT_CONTROL + USB_KEYPAD_8); // Raise Shields Forward | |
MapKey(&Throttle, CSD, USB_RIGHT_CONTROL + USB_KEYPAD_2); // Raise Shields Back | |
MapKey(&Throttle, CSL, USB_RIGHT_CONTROL + USB_KEYPAD_4); // Raise Shields Left | |
MapKey(&Throttle, CSR, USB_RIGHT_CONTROL + USB_KEYPAD_6); // Raise Shields Right | |
// Mic Switch | |
MapKey(&Throttle, MSU, USB_UP_ARROW); // HUD Up | |
MapKey(&Throttle, MSD, USB_DOWN_ARROW); // HUD Down | |
MapKey(&Throttle, MSL, USB_LEFT_ARROW); // HUD Left | |
MapKey(&Throttle, MSR, USB_RIGHT_ARROW); // HUD Right | |
MapKey(&Throttle, MSP, USB_RETURN); // HUD Enter | |
// Slew Control Button | |
MapKey(&Throttle, SC, DX21); // IFCS Vector Decoupling | |
// Speed Brake | |
// MapKey(&Throttle, SPDF, ); | |
// MapKey(&Throttle, SPDM, ); | |
MapKey(&Throttle, SPDB, DX32); // Afterburner | |
// Boat Switch | |
// MapKey(&Throttle, BSF, ); | |
// MapKey(&Throttle, BSM, ); | |
// MapKey(&Throttle, BSB, ); | |
// China Hat | |
MapKey(&Throttle, CHF, USB_C); // Shield Boost Recharge | |
// MapKey(&Throttle, CHM, ); | |
MapKey(&Throttle, CHB, USB_RIGHT_CONTROL + USB_KEYPAD_5); // Shield Reset Level | |
// Pinky Switch | |
// MapKey(&Throttle, PSF, ); | |
// MapKey(&Throttle, PSM, ); | |
// MapKey(&Throttle, PSB, ); | |
// Left Throttle Button | |
MapKey(&Throttle, LTB, DX20); // Brake | |
// MapKey(&Throttle, EFLNORM, ); | |
// MapKey(&Throttle, EFRNORM, ); | |
// MapKey(&Throttle, EOLMOTOR, ); | |
// MapKey(&Throttle, EORMOTOR, ); | |
// MapKey(&Throttle, APUON, ); | |
// Landing Gear Horn Silence | |
MapKey(&Throttle, LDGH, DX30); // Eject | |
// Flaps | |
// MapKey(&Throttle, FLAPU, ); | |
// MapKey(&Throttle, FLAPM, ); | |
// MapKey(&Throttle, FLAPD, ); | |
// MapKey(&Throttle, EACON, ); | |
// MapKey(&Throttle, RDRNRM, ); | |
// Autopilot Engage (Black Button On Base) | |
MapKey(&Throttle, APENG, DX31); // Use Docking | |
// MapKey(&Throttle, APPAT, ); | |
// MapKey(&Throttle, APAH, ); | |
// MapKey(&Throttle, APALT, ); | |
// MapKey(&Throttle, IDLERON, ); | |
// MapKey(&Throttle, IDLELON, ); | |
// MapKey(&Throttle, EOLIGN, ); | |
// MapKey(&Throttle, EORIGN, ); | |
// MapKey(&Throttle, EFLOVER, ); | |
// MapKey(&Throttle, EFROVER, ); | |
// MapKey(&Throttle, APUOFF, ); | |
// MapKey(&Throttle, EACOFF, ); | |
// MapKey(&Throttle, RDRDIS, ); | |
// MapKey(&Throttle, APDIS, ); | |
// MapKey(&Throttle, IDLEROFF, ); | |
// MapKey(&Throttle, IDLELOFF, ); | |
// MapKey(&Throttle, EOLNORM, ); | |
// MapKey(&Throttle, EORNORM, ); | |
// --------------- | |
// Spare DX Inputs | |
// DX29 | |
// DX28 | |
// DX26 | |
// --------------- | |
// ---------------- | |
// Left MFD Buttons | |
// ---------------- | |
// MapKey(&LMFD, OSB01, ); | |
// MapKey(&LMFD, OSB02, ); | |
// MapKey(&LMFD, OSB03, ); // Radar Active/Passive | |
// MapKey(&LMFD, OSB04, ); | |
// MapKey(&LMFD, OSB05, ); | |
// MapKey(&LMFD, OSB06, ); // Radar On/Off | |
// MapKey(&LMFD, OSB07, ); | |
// MapKey(&LMFD, OSB08, ); // Shield Generator On/Off | |
// MapKey(&LMFD, OSB09, ); | |
// MapKey(&LMFD, OSB10, ); // Targeting CPU On/Off | |
// MapKey(&LMFD, OSB11, ); | |
// MapKey(&LMFD, OSB12, ); | |
MapKey(&LMFD, OSB13, USB_O); // Runing Lights | |
// MapKey(&LMFD, OSB14, ); | |
MapKey(&LMFD, OSB15, USB_O); // Cabin Lights | |
// MapKey(&LMFD, OSB16, ); | |
// MapKey(&LMFD, OSB17, ); | |
MapKey(&LMFD, OSB18, USB_C); // Shield Boost Recharge | |
// MapKey(&LMFD, OSB19, ); | |
MapKey(&LMFD, OSB20, USB_SPACE); // Use Docking | |
MapKey(&LMFD, SYMU, USB_COMMA); // Radar Zoom In | |
// MapKey(&LMFD, SYMD, ); // Radar Zoom Out | |
// MapKey(&LMFD, CONU, ); | |
// MapKey(&LMFD, COND, ); | |
// MapKey(&LMFD, BRTU, ); // Cycle View Fwd | |
// MapKey(&LMFD, BRTD, ); // Cycle View Back | |
// MapKey(&LMFD, GAINU, ); // Radar Mode Fwd | |
// MapKey(&LMFD, GAIND, ); // Radar Mode Back | |
// ----------------- | |
// Right MFD Buttons | |
// ----------------- | |
MapKey(&RMFD, OSB01, USB_F1); // Tab 1 | |
MapKey(&RMFD, OSB02, USB_F2); // Tab 2 | |
MapKey(&RMFD, OSB03, USB_F3); // Tab 3 | |
MapKey(&RMFD, OSB04, USB_F4); // Tab 4 | |
MapKey(&RMFD, OSB05, USB_F5); // Tab 5 | |
// MapKey(&RMFD, OSB06, ); // Cancel | |
// MapKey(&RMFD, OSB07, ); | |
MapKey(&RMFD, OSB08, USB_F11); // Maximize | |
// MapKey(&RMFD, OSB09, ); | |
// MapKey(&RMFD, OSB10, ); | |
MapKey(&RMFD, OSB11, USB_F10); // Tab 10 | |
MapKey(&RMFD, OSB12, USB_F9); // Tab 9 | |
MapKey(&RMFD, OSB13, USB_F8); // Tab 8 | |
MapKey(&RMFD, OSB14, USB_F7); // Tab 7 | |
MapKey(&RMFD, OSB15, USB_F6); // Tab 6 | |
MapKey(&RMFD, OSB16, USB_LEFT_ALT); // Score Board | |
// MapKey(&RMFD, OSB17, ); | |
// MapKey(&RMFD, OSB18, ); // Interact | |
// MapKey(&RMFD, OSB19, ); | |
MapKey(&RMFD, OSB20, USB_RETURN); // Confirm | |
MapKey(&RMFD, SYMU, USB_UP_ARROW); // Left Panel Up | |
MapKey(&RMFD, SYMD, USB_DOWN_ARROW); // Left Panel Down | |
MapKey(&RMFD, CONU, USB_LEFT_ARROW); // Left Panel Left | |
MapKey(&RMFD, COND, USB_RIGHT_ARROW); // Left Panel Right | |
// MapKey(&RMFD, BRTU, ); | |
// MapKey(&RMFD, BRTD, ); | |
MapKey(&RMFD, GAINU, USB_SEMICOLON); // Cycle Mode Fwd | |
MapKey(&RMFD, GAIND, USB_APOSTROPHE); // Cycle Mode Back | |
} | |
int EventHandle(int type, alias o, int x) | |
{ | |
DefaultMapping(&o, x); | |
} |
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