Created
March 25, 2025 23:33
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DragonRuby Game Toolkit - Dual Stick Shooter with keyboard and analog support.
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class Game | |
attr_gtk | |
def defaults | |
state.player ||= { x: 640, | |
y: 360, | |
w: 80, | |
h: 80, | |
dx: 0, | |
dy: 0, | |
max_speed: 5, | |
anchor_x: 0.5, | |
anchor_y: 0.5, | |
angle: 0 } | |
state.bullets ||= [] | |
end | |
def tick | |
defaults | |
calc | |
render | |
end | |
def calc | |
calc_player | |
calc_bullets | |
end | |
def calc_player | |
if firing_active? | |
player.angle_delta = Geometry.angle_delta player.angle, | |
fire_angle | |
player.angle += player.angle_delta * 0.25 | |
player.last_fired_at ||= 0 | |
if player.last_fired_at.elapsed_time > 10 | |
state.bullets << { | |
x: player.x, | |
y: player.y, | |
w: 10, | |
h: 10, | |
anchor_x: 0.5, | |
anchor_y: 0.5, | |
angle: player.angle, | |
dx: player.angle.vector_x * 10, | |
dy: player.angle.vector_y * 10, | |
created_at: Kernel.tick_count | |
} | |
player.last_fired_at = Kernel.tick_count | |
end | |
end | |
if movement_active? | |
angle = movement_angle | |
player.dx += angle.vector_x * player.max_speed * 0.1 | |
player.dx = player.dx.clamp(-player.max_speed, player.max_speed) | |
player.dy += angle.vector_y * player.max_speed * 0.1 | |
player.dy = player.dy.clamp(-player.max_speed, player.max_speed) | |
end | |
player.x += player.dx | |
player.y += player.dy | |
player.dx *= 0.9 | |
player.dy *= 0.9 | |
end | |
def calc_bullets | |
state.bullets.each do |bullet| | |
bullet.x += bullet.dx | |
bullet.y += bullet.dy | |
end | |
state.bullets.reject! do |bullet| | |
bullet.created_at.elapsed_time > 120 | |
end | |
end | |
def render | |
outputs.primitives << state.bullets.map do |bullet| | |
bullet.merge(path: "sprites/circle/red.png") | |
end | |
outputs.primitives << player.merge(path: "sprites/circle/blue.png") | |
end | |
def player | |
state.player | |
end | |
def movement_active? | |
inputs.controller_one | |
.left_analog_active?(threshold_perc: 0.5) || | |
inputs.keyboard.w_scancode || | |
inputs.keyboard.s_scancode || | |
inputs.keyboard.a_scancode || | |
inputs.keyboard.d_scancode | |
end | |
def firing_active? | |
inputs.controller_one | |
.right_analog_active?(threshold_perc: 0.5) || | |
inputs.keyboard.up_arrow || | |
inputs.keyboard.down_arrow || | |
inputs.keyboard.left_arrow || | |
inputs.keyboard.right_arrow | |
end | |
def fire_angle | |
if inputs.controller_one.right_analog_active?(threshold_perc: 0.5) | |
(inputs.controller_one.right_analog_angle + 22).ifloor(45) | |
elsif inputs.keyboard.up_arrow && inputs.keyboard.right_arrow | |
45 | |
elsif inputs.keyboard.up_arrow && inputs.keyboard.left_arrow | |
135 | |
elsif inputs.keyboard.down_arrow && inputs.keyboard.left_arrow | |
225 | |
elsif inputs.keyboard.down_arrow && inputs.keyboard.right_arrow | |
315 | |
elsif inputs.keyboard.up_arrow | |
90 | |
elsif inputs.keyboard.down_arrow | |
270 | |
elsif inputs.keyboard.left_arrow | |
180 | |
elsif inputs.keyboard.right_arrow | |
0 | |
end | |
end | |
def movement_angle | |
if inputs.controller_one.left_analog_active?(threshold_perc: 0.5) | |
inputs.controller_one.left_analog_angle | |
elsif inputs.keyboard.w_scancode && inputs.keyboard.d_scancode | |
45 | |
elsif inputs.keyboard.w_scancode && inputs.keyboard.a_scancode | |
135 | |
elsif inputs.keyboard.s_scancode && inputs.keyboard.a_scancode | |
225 | |
elsif inputs.keyboard.s_scancode && inputs.keyboard.d_scancode | |
315 | |
elsif inputs.keyboard.w_scancode | |
90 | |
elsif inputs.keyboard.s_scancode | |
270 | |
elsif inputs.keyboard.a_scancode | |
180 | |
elsif inputs.keyboard.d_scancode | |
0 | |
end | |
end | |
end | |
def boot args | |
args.state = {} | |
end | |
def tick args | |
$game ||= Game.new | |
$game.args = args | |
$game.tick | |
end | |
def reset args | |
$game = nil | |
end |
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