Created
August 10, 2024 23:27
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DragonRuby Game Toolkit - Animation State Machine
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class Player | |
def initialize | |
@action_lookup = { | |
idle: { | |
frame_count: 7, | |
dir: "sprites/player/idle", | |
repeat: true | |
}, | |
attack: { | |
frame_count: 6, | |
dir: "sprites/player/attack", | |
next_action: :idle | |
}, | |
} | |
@action_lookup.each do |k, v| | |
v.hold_for ||= 6 | |
v.default_index ||= 0 | |
v.duration = v.frame_count * v.hold_for | |
end | |
@action_lookup | |
end | |
def action_finished? | |
@action_at.elapsed_time > @action_lookup[@action].duration | |
end | |
def current_action | |
@action_lookup[@action] | |
end | |
def tick | |
@next_action = nil | |
if args.inputs.keyboard.key_down.space | |
@next_action = :attack | |
elsif ... | |
... | |
end | |
if action_finished? | |
@next_action = current_action.next_action | |
end | |
... | |
if @next_action && @next_action != @action | |
@action = @next_action | |
@action_at = Kernel.tick_count | |
end | |
end | |
def prefab | |
frame_index = Numeric.frame_index(start_at: @action_at, **current_action) || current_action.default_index | |
path = "#{current_action.dir}/#{frame_index.png}" | |
{ x: ..., y: ..., path: path } | |
end | |
end |
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