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September 9, 2024 05:02
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DragonRuby Game Toolkit - Ramp Collisions
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class Game | |
attr :args | |
def defaults | |
args.state.terrain ||= [ | |
{ x: 0, y: 0, w: 128, h: 128, left_perc: 0, right_perc: 0.5 }, | |
{ x: 128, y: 64, w: 128, h: 128, left_perc: 0, right_perc: 1.0 }, | |
{ x: 256, y: 64, w: 128, h: 128, left_perc: 0.5, right_perc: 0 }, | |
{ x: 384, y: 64, w: 128, h: 128, left_perc: 0, right_perc: 0 }, | |
] | |
args.state.player ||= { | |
x: 100, | |
y: 720, | |
w: 32, | |
h: 32, | |
dx: 0, | |
dy: 0, | |
on_ground: false | |
} | |
end | |
def tick | |
defaults | |
calc | |
render | |
end | |
def calc | |
if inputs.keyboard.right | |
player.dx = 2 | |
elsif inputs.keyboard.left | |
player.dx = -2 | |
end | |
if inputs.keyboard.key_down.space && player.on_ground | |
player.dy = 8 | |
player.on_ground = false | |
end | |
if player.y + player.h < 0 | |
player.x = 100 | |
player.y = 720 | |
end | |
player.prev_y = player.y | |
player.x += player.dx | |
player.dx *= 0.9 | |
player.dy -= 0.2 | |
player.dy = player.dy.clamp(-8, 8) | |
player.y += player.dy | |
collisions = Geometry.find_all_intersect_rect(player_feet_box, state.terrain) | |
collision = collisions.map do |c| | |
r = { rect: c, ramp_y: ramp_y_for_x(player.x, c) } | |
r.delta_y = (player.y - (c.y + r.ramp_y)) | |
r | |
end.sort_by { |c| c.delta_y.abs }.first # sort by the smallest ramp delta | |
if collision | |
if clipping_ramp?(player.y, collision) | |
player.y = collision.rect.y + collision.ramp_y | |
player.on_ground = true | |
elsif player.on_ground | |
player.dy = 0 | |
player.y = player.prev_y | |
player.on_ground = false | |
end | |
elsif player.on_ground | |
player.dy = 0 | |
player.y = player.prev_y | |
player.on_ground = false | |
end | |
end | |
def render | |
outputs.background_color = [0, 0, 0] | |
outputs.primitives << state.terrain.map { |t| ramp_prefab(t) } | |
outputs.primitives << state.player.merge(path: :solid, r: 255, g: 255, b: 255, anchor_x: 0.5, anchor_y: 0) | |
outputs.primitives << player_feet_box.merge(path: :solid, r: 255, g: 0, b: 0, anchor_x: 0.5, anchor_y: 0) | |
end | |
def clipping_ramp? y, ramp | |
clip_height = 16 | |
y < ramp.rect.y + ramp.ramp_y && y + clip_height > ramp.rect.y + ramp.ramp_y | |
end | |
def ramp_y_for_x x, ramp | |
rel_x = (x - ramp.x).fdiv ramp.w | |
((ramp.right_perc - ramp.left_perc) * rel_x + ramp.left_perc) * ramp.h | |
end | |
def outputs | |
@args.outputs | |
end | |
def state | |
@args.state | |
end | |
def inputs | |
@args.inputs | |
end | |
def player | |
state.player | |
end | |
def player_feet_box | |
{ x: player.x, y: player.y, w: 2, h: 16, anchor_x: 0.5, anchor_y: 0 } | |
end | |
def ramp_prefab ramp | |
{ x: ramp.x, | |
y: ramp.y + ramp.h * ramp.left_perc, | |
x2: ramp.x + ramp.w, | |
y2: ramp.y + ramp.h * ramp.right_perc, | |
r: 255, | |
g: 0, | |
b: 0 } | |
end | |
end | |
def boot args | |
args.state = nil | |
end | |
def tick args | |
args.state ||= {} | |
$game ||= Game.new | |
$game.args = args | |
$game.tick | |
end | |
def reset args | |
$game = nil | |
end |
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