Created
August 7, 2025 07:02
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DragonRuby Game Toolkit: Easing Fubar
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def tick args | |
duration = 120 | |
args.state.after_image_queue ||= [] | |
args.state.start_at = if Kernel.tick_count == 0 | |
0 | |
elsif Kernel.tick_count.zmod?(duration.idiv(2)) | |
args.state.start_at + duration.idiv(2) | |
else | |
args.state.start_at | |
end | |
# fiddle with these numbers | |
fiddle_x_1 = 1 | |
fiddle_x_2 = 5 | |
if Kernel.tick_count % duration < duration.idiv(2) | |
perc = Easing.smooth_stop(start_at: args.state.start_at, | |
duration: duration.idiv(2), | |
tick_count: Kernel.tick_count, | |
power: 1) | |
start_x = 0 | |
add_x = 320 | |
pow_x = fiddle_x_1 + fiddle_x_2 * perc | |
start_y = 0 | |
add_y = 320 | |
else | |
perc = Easing.smooth_stop(start_at: args.state.start_at, | |
duration: duration.idiv(2), | |
tick_count: Kernel.tick_count, | |
power: 1, flip: true) | |
start_x = 640 | |
add_x = -320 | |
pow_x = fiddle_x_1 + fiddle_x_2 * perc | |
start_y = 0 | |
add_y = 320 | |
end | |
s = { x: start_x + add_x * perc ** pow_x, | |
y: start_y + add_y * perc, | |
w: 32, | |
h: 32, | |
path: :solid, | |
r: 0, | |
g: 0, | |
b: 0, | |
anchor_x: 0.5, | |
anchor_y: 0.5 } | |
if Kernel.tick_count.zmod?(2) | |
args.state.after_image_queue << { at: Kernel.tick_count, | |
sprite: s, | |
duration: 60 } | |
end | |
args.state.after_image_queue.reject! { |h| h.at.elapsed_time > h.duration } | |
args.outputs.sprites << s | |
args.outputs.sprites << args.state.after_image_queue.map do |h| | |
perc = Easing.smooth_start(start_at: h.at, | |
duration: h.duration, | |
tick_count: Kernel.tick_count, | |
power: 2, | |
flip: 1) | |
h.sprite.merge(a: perc * 255) | |
end | |
en |
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