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April 24, 2026 18:37
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DragonRuby Game Toolkit - Grid aligned movement
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| class Game | |
| attr_dr | |
| def initialize | |
| @cells = 32.flat_map do |x_ordinal| | |
| 18.map do |y_ordinal| | |
| { | |
| **Geometry.rect(x: x_ordinal * 40, y: y_ordinal * 40, w: 40, h: 40), | |
| x_ordinal: x_ordinal, | |
| y_ordinal: y_ordinal, | |
| } | |
| end | |
| end | |
| @walls = [] | |
| @player = { | |
| x: 20, | |
| y: 20, | |
| w: 40, | |
| h: 40, | |
| dx: 1, | |
| dy: 0, | |
| anchor_x: 0.5, | |
| anchor_y: 0.5, | |
| path: :solid, | |
| r: 128, g: 255, b: 128, | |
| } | |
| end | |
| def tick | |
| if inputs.mouse.key_up.left | |
| cell = Geometry.find_intersect_rect(inputs.mouse, @cells) | |
| if cell | |
| if @walls.include?(cell) | |
| @walls.delete(cell) | |
| else | |
| @walls << cell | |
| end | |
| end | |
| end | |
| if inputs.up_down != 0 | |
| collisions = Geometry.find_all_intersect_rect( | |
| { **@player, y: @player.y + inputs.up_down }, | |
| @cells, | |
| tolerance: 0 | |
| ) | |
| if collisions.length == 2 | |
| if collisions.none? { |collision| @walls.include?(collision) } | |
| @player.dy = inputs.up_down | |
| @player.dx = 0 | |
| end | |
| end | |
| elsif inputs.left_right != 0 | |
| collisions = Geometry.find_all_intersect_rect( | |
| { **@player, x: @player.x + inputs.left_right }, | |
| @cells, | |
| tolerance: 0 | |
| ) | |
| if collisions.length == 2 | |
| if collisions.none? { |collision| @walls.include?(collision) } | |
| @player.dy = 0 | |
| @player.dx = inputs.left_right | |
| end | |
| end | |
| end | |
| @player.x += @player.dx * 2 | |
| if Geometry.find_intersect_rect(@player, @walls) | |
| @player.x -= @player.dx * 2 | |
| end | |
| @player.y += @player.dy * 2 | |
| if Geometry.find_intersect_rect(@player, @walls) | |
| @player.y -= @player.dy * 2 | |
| end | |
| outputs.background_color = [30, 30, 30] | |
| outputs.primitives << @cells.map do |cell| | |
| { | |
| **Geometry.zoom_rect(rect: cell, px: -1), | |
| path: :solid, r: 0, g: 0, b: 0, a: 128 | |
| } | |
| end | |
| outputs.primitives << @walls.map do |cell| | |
| { | |
| **Geometry.zoom_rect(rect: cell, px: -1), | |
| path: :solid, r: 255, g: 255, b: 255, a: 128 | |
| } | |
| end | |
| outputs.primitives << @player | |
| end | |
| end | |
| module Main | |
| def tick args | |
| @game ||= Game.new | |
| @game.args = args | |
| @game.tick | |
| end | |
| def reset args | |
| @game = nil | |
| end | |
| end | |
| GTK.reset |
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