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Wasp3d
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using System.Linq; | |
// ...................... | |
// ...................... | |
List<int> vals; | |
List<float> heights; | |
private void Calculate() | |
{ | |
vals = new List<int>(); | |
heights = new List<float>(); | |
vals.Add(WInteger.HSeatVal_1); | |
vals.Add(WInteger.HSeatVal_2); | |
vals.Add(WInteger.HSeatVal_3); | |
vals.Add(WInteger.HSeatVal_4); | |
vals.Add(WInteger.CSeatVal_1); | |
vals.Add(WInteger.CSeatVal_2); | |
vals.Add(WInteger.CSeatVal_3); | |
vals.Add(WInteger.CSeatVal_4); | |
int MAX = vals.Max(); | |
int MaxHeight = 440; | |
int MinHeight = 10; | |
// height = ( Value * MaxHeight / ValueMax ) + MinHeight | |
for(int i = 0; i < 8; i++){ | |
heights.Add( (vals[i] * MaxHeight / MAX) + MinHeight ); | |
} | |
WFloat.HBarHeight_1 = heights[0]; | |
WFloat.HBarHeight_2 = heights[1]; | |
WFloat.HBarHeight_3 = heights[2]; | |
WFloat.HBarHeight_4 = heights[3]; | |
WFloat.CBarHeight_1 = heights[4]; | |
WFloat.CBarHeight_2 = heights[5]; | |
WFloat.CBarHeight_3 = heights[6]; | |
WFloat.CBarHeight_4 = heights[7]; | |
} |
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