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Kay map to different language- 1->1 mapping
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#include <stdio.h> | |
#include <tchar.h> | |
#include <Windows.h> | |
#include <iostream> | |
int LUT[2][8] = { | |
{ | |
0,0,0,0, 0,0,0,0 | |
}, | |
{ | |
1, 0x0B33,0,0,0,0,0,0 | |
} | |
}; | |
HHOOK hHook{ NULL }; | |
int LUTindex; | |
enum Keys | |
{ | |
ShiftKey = 16, | |
Capital = 20, | |
}; | |
int shift_active() { | |
return GetKeyState(VK_LSHIFT) < 0 || GetKeyState(VK_RSHIFT) < 0; | |
} | |
int capital_active() { | |
return (GetKeyState(VK_CAPITAL) & 1) == 1; | |
} | |
int ctrl_active() { | |
return GetKeyState(VK_LCONTROL) < 0 || GetKeyState(VK_RCONTROL) < 0; | |
} | |
int alt_active (){ | |
return GetKeyState(VK_LMENU) < 0 || GetKeyState(VK_RMENU) < 0; | |
} | |
LRESULT CALLBACK keyboard_hook(const int nCode, const WPARAM wParam, const LPARAM lParam) { | |
if (wParam == WM_KEYDOWN) { | |
KBDLLHOOKSTRUCT *kbdStruct = (KBDLLHOOKSTRUCT*)lParam; | |
DWORD wVirtKey = kbdStruct->vkCode; | |
DWORD wScanCode = kbdStruct->scanCode; | |
BYTE lpKeyState[256]; | |
GetKeyboardState(lpKeyState); | |
lpKeyState[Keys::ShiftKey] = 0; | |
lpKeyState[Keys::Capital] = 0; | |
if (shift_active()) { | |
lpKeyState[Keys::ShiftKey] = 0x80; | |
} | |
if (capital_active()) { | |
lpKeyState[Keys::Capital] = 0x01; | |
} | |
LUTindex =0; | |
if (!(ctrl_active() || alt_active() )){ | |
if (wVirtKey == 0x41) | |
LUTindex = 1; | |
} | |
//index = 0; | |
//find the index of customised keys, if index =0, then don't process it | |
// if index is non-zero use it later to find addiitional information | |
if (LUTindex > 0){ | |
std::cout << "LUT Key pressed" << std::endl; | |
INPUT inputs[LUT[LUTindex][0]] = {}; | |
ZeroMemory(inputs, sizeof(inputs)); | |
for (int s =0; s<LUT[LUTindex][0] ; s++) | |
{ | |
inputs[s].type = INPUT_KEYBOARD; | |
inputs[s].ki.wVk = 0; | |
inputs[s].ki.wScan = LUT[LUTindex][s+1] ; | |
inputs[s].ki.dwFlags = KEYEVENTF_UNICODE; | |
std::cout<< s<< " "<< LUT[LUTindex][s+1]<<std::endl; | |
} | |
UINT uSent = SendInput(ARRAYSIZE(inputs), inputs, sizeof(INPUT)); | |
if (uSent != ARRAYSIZE(inputs)) | |
{ | |
std::cout<<"SendInput failed: "<<std::endl; | |
} | |
// proessing done | |
return 1; | |
} | |
char result; | |
ToAscii(wVirtKey, wScanCode, lpKeyState, (LPWORD)&result, 0); | |
std::cout << result ; | |
} | |
return CallNextHookEx(hHook, nCode, wParam, lParam); | |
} | |
int main(int argc, char* argv[]) | |
{ | |
hHook = SetWindowsHookEx(WH_KEYBOARD_LL, keyboard_hook, NULL, 0); | |
if (hHook == NULL) { | |
std::cout << "Keyboard hook failed!" << std::endl; | |
return 1; | |
} | |
while (GetMessage(NULL, NULL, 0, 0)); | |
return 0; | |
} |
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this code maps key 'a' to unicode 'odia l'.
That way one can map each individual keys to a specific unicode character.
Although, it doesn't support phenotic type systems.