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status 2016 02 27 - first post. WIP. | |
The objective is to: | |
- either scan an artifact using something like a https://store.structure.io/store or d/l an existing 3d model of an artifact from a place \ | |
like http://www.thingiverse.com which is appropriate to a 3d printed output | |
- undertake some magical process which the development of this gist will discover | |
- end up with an alternative digial representation of the artifact which may be used with an x-carve or similiar milling machine\ | |
to create a physical example of the artifact using a reductive manufacturing technique. | |
references: https://forums.autodesk.com/t5/design-validate-document/converting-blended-surfaces-to-solids-in-fusion-360/td-p/5920067/page/2 | |
https://discuss.inventables.com/t/tip-jar-sponsored-claimed-by-autodesk-complex-3d-part-x-carve/8936 | |
http://www.thingiverse.com/thing:456203 | |
https://othermachine.co/support/2d-3d-design/stl-files/ | |
grab the file as an .stl | |
put into meshmixer and edit it to get the physical sizes you need using the edit tools. | |
for instance, if you have a 65mm z height restriction, you can crush it down to fit into that box | |
save it as a new .stl | |
open the .stl in memento, and export it as a obj (quads) | |
unless there is an issue, use an 8k quad target size | |
open fusion 360 | |
save the new project/build | |
make sure units are in cm | |
click on the root and say do not save timeline: this allows you to insert mesh | |
using top box, insert mesh, makiing sure to use cm as units also here | |
move the mesh to align it with the grid and lay it flat so facing upwards toward top | |
add a plane and lift it 65mm off of grid to ensure the z-axis fits; | |
if you want you can build a work area sized box to ensure the piece will fit overall | |
convert to t-spline | |
make any edits to mesh required | |
convert to body | |
make any boolean edits required | |
go into CAM | |
setup and run to generate g-code. There is a lot here and I will elaborate upon experimentation. | |
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