Created
January 11, 2020 23:49
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[numthreads(1, 1, 1)] | |
void StepKernel(uint3 id: SV_DispatchThreadID) | |
{ | |
// READ STATE | |
uint state = readTex[id.xy]; | |
uint count0 = 0; | |
uint count1 = 0; | |
uint count2 = 0; | |
uint count3 = 0; | |
//uint next = state + 1 == nstates ? 0 : state + 1; // (preserves higher states) | |
for (int i=0; i < 128; i++){ | |
uint s = readTex.SampleLevel(sampler_readTex, (id.xy + neighborhood0[i]) / (float)rez, 0); | |
count0 += (uint) (s==1); | |
s = readTex.SampleLevel(sampler_readTex, (id.xy + neighborhood1[i]) / (float)rez, 0); | |
count1 += (uint) (s==1); | |
s = readTex.SampleLevel(sampler_readTex, (id.xy + neighborhood2[i]) / (float)rez, 0); | |
count2 += (uint) (s==1); | |
s = readTex.SampleLevel(sampler_readTex, (id.xy + neighborhood3[i]) / (float)rez, 0); | |
count3 += (uint) (s==1); | |
} | |
// RULES | |
if (count0 <= 17) { state = 0; } | |
if (count0 >= 40 && count0 <= 42) { state=1; } | |
if (count1 >= 10 && count1 <= 13) { state=1; } | |
if (count2 >= 9 && count2 <= 21) { state = 0; } | |
if (count3 >= 78 && count3 <= 89) { state = 0; } | |
if (count3 >= 108) { state = 0; } | |
// WRITE STATE | |
writeTex[id.xy] = state; | |
Render(id, state, count0); | |
} |
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