Skip to content

Instantly share code, notes, and snippets.

View amypellegrini's full-sized avatar
💭
Alive and healthy

Amy Pellegrini amypellegrini

💭
Alive and healthy
View GitHub Profile
@vi3k6i5
vi3k6i5 / flashtext_regex_timing_keyword_extraction.py
Last active May 28, 2023 21:05
Benchmarking timing performance Keyword Extraction between regex and flashtext
#!/bin/python
from flashtext.keyword import KeywordProcessor
import random
import string
import re
import time
def get_word_of_length(str_length):
# generate a random word of given length
return ''.join(random.choice(string.ascii_lowercase) for _ in range(str_length))
@vi3k6i5
vi3k6i5 / flashtext_regex_timing_keyword_replace.py
Last active May 28, 2023 19:54
Benchmarking timing performance Keyword Replace between regex and flashtext
#!/bin/python
from flashtext.keyword import KeywordProcessor
import random
import string
import re
import time
def get_word_of_length(str_length):
# generate a random word of given length
@vjeux
vjeux / x.md
Last active January 6, 2024 07:15
Ocaml / functional programming

I'm taking down this post. I just posted this as a side comment to explain a sentence on my latest blog post. This wasn't meant to be #1 on HN to start a huge war on functional programming... The thoughts are not well formed enough to have a huge audience. Sorry for all the people reading this. And please, don't dig through the history...

@zorrodg
zorrodg / LICENSE
Last active November 30, 2023 19:37
CLI Integration Test Helper
MIT License
Copyright © 2019 Andrés Zorro
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@d7samurai
d7samurai / .readme.md
Last active May 7, 2025 21:20
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series: