Created
July 2, 2015 13:01
-
-
Save anabarasan/3a9d49f2b0746f2a2783 to your computer and use it in GitHub Desktop.
pong in javascript
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<!-- https://robots.thoughtbot.com/pong-clone-in-javascript --> | |
<head> | |
<script src="pong.js"></script> | |
</head> | |
<body style="width:99%; text-align:center;"></body> | |
</html> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var animate = window.requestAnimationFrame | |
|| window.webkitRequestAnimationFrame | |
|| window.mozRequestAnimationFrame | |
|| function (callback) { window.setTimeout(callback, 1000 / 60); }; | |
var width = 400; | |
var height = 600; | |
var canvas = document.createElement('canvas'); | |
canvas.width = width; | |
canvas.height = height; | |
var context = canvas.getContext('2d'); | |
var update = function () { | |
player.update(); | |
computer.update(ball); | |
ball.update(player.paddle, computer.paddle); | |
}; | |
var render = function () { | |
context.fillStyle = '#FF00FF'; | |
context.fillRect(0, 0, width, height); | |
player.render(); | |
computer.render(); | |
ball.render(); | |
}; | |
var step = function () { | |
update(); | |
render(); | |
animate(step); | |
}; | |
function Paddle(x, y, width, height) { | |
this.x = x; | |
this.y = y; | |
this.width = width; | |
this.height = height; | |
this.x_speed = 0; | |
this.y_speed = 0; | |
} | |
Paddle.prototype.render = function () { | |
context.fillStyle = '#0000FF'; | |
context.fillRect(this.x, this.y, this.width, this.height); | |
}; | |
Paddle.prototype.move = function (x, y) { | |
this.x += x; | |
this.y += y; | |
this.x_speed = x; | |
this.y_speed = y; | |
if (this.x < 0) { // at the left border | |
this.x = 0; | |
this.x_speed = 0; | |
} else if (this.x + this.width > 400) { //at the right border | |
this.x = 400 - this.width; | |
this.x_speed = 0; | |
} | |
}; | |
function Player() { | |
this.paddle = new Paddle(175, 580, 50, 10); | |
} | |
Player.prototype.render = function () { | |
this.paddle.render(); | |
}; | |
Player.prototype.update = function () { | |
for (var key in keysDown) { | |
var value = Number(key); | |
if (value === 37) { //left arrow | |
this.paddle.move(-4, 0); | |
} else if (value === 39) { | |
this.paddle.move(4, 0); | |
} else { | |
this.paddle.move(0, 0); | |
} | |
} | |
}; | |
function Computer() { | |
this.paddle = new Paddle(175, 10, 50, 10); | |
} | |
Computer.prototype.render = function () { | |
this.paddle.render(); | |
}; | |
Computer.prototype.update = function (ball) { | |
var x_pos = ball.x; | |
var diff = -((this.paddle.x + (this.paddle.width / 2)) - x_pos); | |
if (diff < 0 && diff < -4) { // max speed left | |
diff = -5; | |
} else if (diff > 0 && diff > 4) { //max speed right | |
diff = 5; | |
} | |
this.paddle.move(diff, 0); | |
if (this.paddle.x < 0) { | |
this.paddle.x = 0; | |
} else if (this.paddle.x + this.paddle.width > 400) { | |
this.paddle.x = 400 - this.paddle.width; | |
} | |
}; | |
function Ball(x, y) { | |
this.x = x; | |
this.y = y; | |
this.x_speed = 0; | |
this.y_speed = 3; | |
this.radius = 5; | |
} | |
Ball.prototype.render = function () { | |
context.beginPath(); | |
context.arc(this.x, this.y, this.radius, 2 * Math.PI, false); | |
context.fillStyle = '#000000'; | |
context.fill(); | |
}; | |
Ball.prototype.update = function (paddle1, paddle2) { | |
this.x += this.x_speed; | |
this.y += this.y_speed; | |
var top_x = this.x - 5; | |
var top_y = this.y - 5; | |
var bottom_x = this.x + 5; | |
var bottom_y = this.y + 5; | |
if (this.x - 5 < 0) { // hitting the left wall | |
this.x = 5; | |
this.x_speed = -this.x_speed; | |
} else if (this.x + 5 > 400) { // hitting the right wall | |
this.x = 395; | |
this.x_speed = -this.x_speed; | |
} | |
if (this.y < 0 || this.y > 600) { // a point is scored | |
this.x_speed = 0; | |
this.y_speed = 3; | |
this.x = Math.floor(width/2); | |
this.y = Math.floor(height/2); | |
} | |
if (top_y > 300) { | |
if (top_y < (paddle1.y + paddle1.height) && bottom_y > paddle1.y | |
&& top_x < (paddle1.x + paddle1.width) && bottom_x > paddle1.x) { | |
// hit the player paddle | |
this.y_speed = -3; | |
this.x_speed += (paddle1.x_speed / 2); | |
this.y += this.y_speed; | |
} | |
} else { | |
if (top_y < (paddle2.y + paddle2.height) && bottom_y > paddle2.y | |
&& top_x < (paddle2.x + paddle2.width) && bottom_x > paddle2.x) { | |
// hit the computer paddle | |
this.y_speed = 3; | |
this.x_speed += (paddle2.x_speed / 2); | |
this.y += this.y_speed; | |
} | |
} | |
}; | |
var player = new Player(); | |
var computer = new Computer(); | |
var ball = new Ball(Math.floor(width/2), Math.floor(height/2)); | |
var keysDown = {}; | |
window.addEventListener("keydown", function (event) { | |
keysDown[event.keyCode] = true; | |
}); | |
window.addEventListener("keyup", function (event) { | |
delete keysDown[event.keyCode]; | |
}); | |
window.onload = function () { | |
document.body.appendChild(canvas); | |
animate(step); | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment