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@anacrolix
Last active May 30, 2024 07:56
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medivia vs tibia

things tibia got right:

  • the music and sounds are actually really good
  • auto loot.
  • getting rid of bags in monsters
  • fixing the bag spam in public places
  • updating some of the older areas, especially the towns like edron.
  • stacked runes. omfg
  • distance weapon progression
  • monster level hunt progression

things tibia got wrong:

  • training weapons
  • making distance exclusive to pallies?
  • tiny itty bitty UI
  • server hosting providers
  • lag spikes
  • too many locations.
  • too many worlds
  • hard to loot bag without monsters dropping bags
  • useless runes
  • useless spells

things medivia got right:

  • the graphics. crisp and clear
  • customizable panels
  • minimap
  • server hosting providers
  • fantastic latencies even on far servers
  • smart move? whatever the name is for holding down move and not lagging out.
  • excellent maps
  • pressing arrow keys simultaneously lets you move diagonally

things medivia got wrong:

  • sound is a bit crap?
  • still using BPs of runes
  • attributes being permanent and non-exclusive

undecided:

  • offline training
  • melee skill vs separate club/sword/axe
  • auction market? at least encourage players to buy and sell in person too, maybe scale commissions up?

things both fucked up:

  • GFB spam.
  • level-based xp bonuses. low levels already need less to level, why fudge the numbers even more.
  • ridiculous levelling. the game should gradually slow to a crawl around 160-200. i can't see any reason for a 250+ to ever exist.
  • npcs buying big items
  • npcs selling supplies
  • amulet of loss. at least leave your killer something they can cash in, like a burnt out amulet.
  • the new server rush. find a way to make the game appeal at all ages of the server.
  • mages GFB spamming to high level

things i'd like to see:

  • maximum levels for monsters. probably something like bringing the xp down for all monsters, and not giving xp if the xp of the monster is less than the player's level. adjust xp to level accordingly. at high levels you should not be hunting solo, and you should not usually be hunting trash.
  • when you loot and can't cap stuff, just spray it out on the ground rather.
  • xp for killing players. the temptation needs to be there, always.
  • imbuing but without the gambling aspect

things both got right:

  • hotkeys
@i-like-bikes
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Medivia

  • hotkeys now has, kinda makes the bp for runes annoying, but also a none issue as you just shoot with a hotkey.
  • npcs buying big items - without being able to sell them the server is flooded, items should be used to sacrifice to an NPC to make ur current equipment work correctly. Games need a gold sink, and if you can't cash in your decent items, you just have 100s of them sitting around. Eg. on medivia i have about 60 executioner swords because they were worthless until they recently became sellable to an NPC.
  • Medivia just changed Red Skulls no longer dropping items
  • Medivia has no auction
  • I dont see the level cap / compress the game and make things hard to advance. This game is more of a sandbox, autists will always keep levelling and levelling. They should have something to progress and advance to.
  • game needs to be designed "stop hunting that out leveled mob, go hunt the more advanced because the mechanics are more advanced, the exp is better etc."

@anacrolix
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@i-like-bikes Hm interesting. I updated some of the items. I think Tibia has fixed the hunting of shit stuff, nobody high level wastes times on crap stuff unless they're after creature products. I think they achieved this through a combination of making team hunts better, and ramping up the rewards and spawns for larger stuff.

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