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@anasnakawa
Last active December 31, 2015 17:19
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js OOP by Rick Waldron

the following code samples are taken from a great answer posted on Quora by Rick Waldron

i'm keeping them here for future reference.

class Point {
constructor( x, y ) {
this.x = x;
this.y = y;
}
plus( aPoint ) {
return new Point( this.x + aPoint.x, this.y + aPoint.y );
}
distance() {
return Math.sqrt( this.x * this.x + this.y * this.y );
}
}
var p = new Point( 5, 10 );
var Point = (function() {
function Point( x, y ) {
this.x = x;
this.y = y;
}
Point.prototype.plus = function( aPoint ) {
return new Point( this.x + aPoint.x, this.y + aPoint.y );
};
Point.prototype.distance = function() {
return Math.sqrt( this.x * this.x + this.y * this.y );
};
return Point;
})();
var p = new Point( 5, 10 );
/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
// Inspired by base2 and Prototype
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/: /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function(prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
var Foo = Class.extend({
init: function(isFoo){
this.foo = isFoo;
},
getFoo: function(){
return this.foo;
}
});
var Bar = Foo.extend({
init: function() {
// this actually calls the init method
// defined in Foo
this._super( true );
}
});
console.log( Foo);
var foo = new Foo(),
bar = new Bar();
console.log( foo, bar );
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