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@anatawa12
Last active December 9, 2024 12:02
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tool to save asset icon to png file
/*
* SaveIconTextureOfAsset
* tool to save asset icon to png file
*
*
* https://gist.github.com/anatawa12/06751ee6e6b64cc30cee89b8dd2c3ea4
*
* Click `Tools/anatawa12 gists/SaveIconTextureOfAsset` to open this window.
*
* MIT License
*
* Copyright (c) 2023 anatawa12
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_06751ee6e6b64cc30cee89b8dd2c3ea4)
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using Object = UnityEngine.Object;
namespace anatawa12.gists
{
internal class SaveIconTextureOfAsset : EditorWindow
{
private const string GIST_NAME = "SaveIconTextureOfAsset";
[MenuItem("Tools/anatawa12 gists/" + GIST_NAME)]
static void Create() => GetWindow<SaveIconTextureOfAsset>(GIST_NAME);
Object target;
bool inProgress;
private void OnGUI()
{
target = EditorGUILayout.ObjectField("Target", target, typeof(Object), false);
EditorGUI.BeginDisabledGroup(inProgress || target == null);
if (GUILayout.Button("Save"))
{
if (target == null)
{
EditorUtility.DisplayDialog("Error", "target is null", "OK");
return;
}
var path = AssetDatabase.GetAssetPath(target);
if (string.IsNullOrEmpty(path))
{
EditorUtility.DisplayDialog("Error", "target is not asset", "OK");
return;
}
var icon = AssetDatabase.GetCachedIcon(path) as Texture2D;
if (icon == null)
{
EditorUtility.DisplayDialog("Error", "failed to get icon", "OK");
return;
}
inProgress = true;
AsyncGPUReadback.Request(icon, 0, TextureFormat.RGBA32, (result) =>
{
inProgress = false;
if (result.hasError)
{
EditorUtility.DisplayDialog("Error", "failed to read icon", "OK");
return;
}
var saveTexture = new Texture2D(result.width, result.height, TextureFormat.RGBA32, 1, false);
saveTexture.LoadRawTextureData(result.GetData<byte>());
saveTexture.Apply();
var bytes = saveTexture.EncodeToPNG();
var savePath = EditorUtility.SaveFilePanel("Save Icon Texture", "", target.name + ".png", "png");
if (string.IsNullOrEmpty(savePath))
return;
System.IO.File.WriteAllBytes(savePath, bytes);
});
}
EditorGUI.EndDisabledGroup();
}
}
}
#endif
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