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December 10, 2023 13:57
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SetEmptyAnimationToNone
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/* | |
* SetEmptyAnimationToNone | |
* TODO: Description | |
* https://gist.github.com/anatawa12/2a6e0a3607e35d57a4b0ff54fa437c14 | |
* | |
* Click `Tools/anatawa12 gists/SetEmptyAnimationToNone` to open this window. | |
* | |
* MIT License | |
* | |
* Copyright (c) 2023 anatawa12 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#if UNITY_EDITOR && (!ANATAWA12_GISTS_VPM_PACKAGE || GIST_2a6e0a3607e35d57a4b0ff54fa437c14) | |
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace anatawa12.gists | |
{ | |
internal class SetEmptyAnimationToNone : EditorWindow | |
{ | |
private const string GIST_NAME = "SetEmptyAnimationToNone"; | |
[MenuItem("Tools/anatawa12 gists/" + GIST_NAME)] | |
static void Create() => GetWindow<SetEmptyAnimationToNone>(GIST_NAME); | |
private AnimatorController controller; | |
private AnimationClip emptyClip; | |
private void OnGUI() | |
{ | |
controller = | |
EditorGUILayout.ObjectField("Animator Controller", controller, typeof(AnimatorController), false) as | |
AnimatorController; | |
emptyClip = | |
EditorGUILayout.ObjectField("Empty Clip", emptyClip, typeof(AnimationClip), false) as AnimationClip; | |
if (controller && emptyClip && GUILayout.Button("Set Empty Clip to None")) | |
{ | |
foreach (var layer in controller.layers) | |
{ | |
WalkStateMachineState(layer.stateMachine, state => | |
{ | |
if (!state.motion) | |
{ | |
state.motion = emptyClip; | |
EditorUtility.SetDirty(state); | |
} | |
}); | |
if (0 < layer.syncedLayerIndex && layer.syncedLayerIndex < controller.layers.Length) | |
{ | |
WalkStateMachineState(controller.layers[layer.syncedLayerIndex].stateMachine, state => | |
{ | |
if (!layer.GetOverrideMotion(state)) | |
{ | |
layer.SetOverrideMotion(state, emptyClip); | |
EditorUtility.SetDirty(state); | |
} | |
}); | |
} | |
} | |
} | |
} | |
private void WalkStateMachineState(AnimatorStateMachine stateMachine, Action<AnimatorState> onState) | |
{ | |
if (stateMachine) | |
return; | |
foreach (var animatorState in stateMachine.states) | |
onState(animatorState.state); | |
foreach (var childStateMachine in stateMachine.stateMachines) | |
WalkStateMachineState(childStateMachine.stateMachine, onState); | |
} | |
} | |
} | |
#endif |
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