Created
February 12, 2023 08:34
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A trial to move component without clone. This does not work.
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| /* | |
| * Move Component Test | |
| * https://gist.github.com/anatawa12/b8799da5d3131e4020f414439a4ea037 | |
| * | |
| * A trial to move component without clone. This does not work well | |
| * | |
| * MIT License | |
| * | |
| * Copyright (c) 2023 anatawa12 | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| * of this software and associated documentation files (the "Software"), to deal | |
| * in the Software without restriction, including without limitation the rights | |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the Software is | |
| * furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be included in all | |
| * copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| * SOFTWARE. | |
| */ | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace anatawa12.gists | |
| { | |
| public class MoveComponentTest : EditorWindow | |
| { | |
| public Component component; | |
| public GameObject target; | |
| private SerializedObject _serialized; | |
| private SerializedProperty _component; | |
| private SerializedProperty _target; | |
| [MenuItem("Tools/anatawa12 gists/Move Compoent Test")] | |
| private static void Open() => CreateWindow<MoveComponentTest>(); | |
| private void OnEnable() | |
| { | |
| _serialized = new SerializedObject(this); | |
| _component = _serialized.FindProperty(nameof(component)); | |
| _target = _serialized.FindProperty(nameof(target)); | |
| } | |
| private void OnGUI() | |
| { | |
| _serialized.Update(); | |
| EditorGUILayout.ObjectField(_component); | |
| EditorGUILayout.ObjectField(_target); | |
| _serialized.ApplyModifiedProperties(); | |
| using (new EditorGUI.DisabledScope(!component || !target || component.gameObject == target)) | |
| { | |
| if (GUILayout.Button("Move Component")) | |
| { | |
| var componentSerialized = new SerializedObject(component); | |
| var oldGameObjectSerialized = new SerializedObject(component.gameObject); | |
| var newGameObjectSerialized = new SerializedObject(target); | |
| var gameObjectProp = componentSerialized.FindProperty("m_GameObject"); | |
| var oldComponentsProp = oldGameObjectSerialized.FindProperty("m_Component"); | |
| for (var i = 0; i < oldComponentsProp.arraySize; i++) | |
| { | |
| if (oldComponentsProp.GetArrayElementAtIndex(i).FindPropertyRelative("component") | |
| .objectReferenceValue == component) | |
| { | |
| oldComponentsProp.DeleteArrayElementAtIndex(i); | |
| break; | |
| } | |
| } | |
| var newComponentsProp = newGameObjectSerialized.FindProperty("m_Component"); | |
| newComponentsProp.arraySize += 1; | |
| newComponentsProp.GetArrayElementAtIndex(newComponentsProp.arraySize - 1) | |
| .FindPropertyRelative("component").objectReferenceValue = component; | |
| gameObjectProp.objectReferenceValue = target; | |
| oldGameObjectSerialized.ApplyModifiedProperties(); | |
| componentSerialized.ApplyModifiedProperties(); | |
| newGameObjectSerialized.ApplyModifiedProperties(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| #endif |
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